• Rusty Shackleford@programming.dev
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    5 months ago

    I suppose that a legitimate argument for anti-cheat could be griefing, but then the host could just boot the player based on a basic voting system. In general I was curious to see “what’s under the hood” of a kernel-level and a userspace-level anti-cheat service and what are the implicit security risks for an average user.

    • Jakeroxs@sh.itjust.works
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      5 months ago

      I think the most compelling for me was something like in MW2 back in the day hacked lobbies fucking up a your stats. Something similar in hd2 could ruin it for some.

      • AceCephalon@pawb.social
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        5 months ago

        In Helldivers 2’s case, say a cheater forces everyone in that mission to max out samples/medals/super credits, it entirely kills the progression and takes away a reason to keep playing unless it’s reverted safely, which then means that mission was pointless because someone else used cheats.

        • Tlaloc_Temporal@lemmy.ca
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          5 months ago

          The solution to that is to rework how rewards are calculated, maybe do some sanity checks with the server, not seize super admin control of personal hardware.