This is… very unexpected. A Foss application releasing it’s VR variant exclusive to a completely proprietary platform. This will be great for people who specifically have the quest 3 or pro, but all other VR enthusiasts and tinkerers like myself, must hope that this gets a pcvr OpenXR release soon.

  • Smorty [she/her]@lemmy.blahaj.zoneOP
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    4 days ago

    For anyone who wants to try a similar thing: One could use something like WlxOverlay (or maybe even SteamVR proprietary overlay) to achieve a very similar workflow. There one too could make live changes to the game while also being in-game.

  • magic_smoke@links.hackliberty.org
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    3 days ago

    Targeting a proprietary platform first, especially one owned by Facebook, is shameful for a FLOSS project. Worse than documentation on discord.

    As a Godot developer I hope they do better next time, even if it might not be a tool I personally plan on using.

    • JaddedFauceet@lemmy.world
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      2 days ago

      Targeting a proprietary platform first

      I hope they do better next time

      if they want to support XR development, in your opinion how can they do better now?

      is there a non-proprietary consumer standalone headset? If the answer to this is “no”, are you suggesting that Godot shouldn’t enter this space at all?

      Actually the change is quite awesome: https://github.com/godotengine/godot/pull/96624/files. The implementation revolves around Android, not very specific to Meta ecosystem. Thus, it can be easily extended to the next XR device running Android.

    • Blue_Morpho@lemmy.world
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      3 days ago

      proprietary platform first

      ??? Godot has been out on every other platform for 10 years.

      Do you also find it shameful that Firefox is on Windows?

      • magic_smoke@links.hackliberty.org
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        3 days ago

        Yes, but this specific VR feature only works with Facebook’s oculus ecosystem. Did you just happen to completely ignore the article we’re commenting on?

        I would find it shameful if Mozilla added the ftp feature back into Firefox, but only on Windows.

        • Blue_Morpho@lemmy.world
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          3 days ago

          It is self evident that if they release on a vr device, it needs to support vr. There is no FOSS VR device. Because not even SteamVR, which is practically abandoned, is FOSS.