Alt text:
A screenshot from the linked article titled “Reflection in C++26”, showing reflection as one of the bullet points listed in the “Core Language” section
Awesome, it’s fucking overdue!
Java has reflection since version 1.1. It’s actually quite useful in situations and most popular frameworks use it. It depends on you if it turns into a footgun.
I can see the footguns, but I can also see the huge QoL improvement - no more
std::enable_if
spam to check if a class type has a member, if you can just check for them.… at least I hope it would be less ugly than
std::enable_if
.You already can do that with C++20 concepts and the requires expression
template <typename T> concept has_member_foo = requires(T t) { t.foo(); }; // Will fail to instantiate (with nice error // message) if t.foo() is ill-formed template <has_member_foo T> void bar(T t) { // ... } // abbreviated form of above void baz(has_member_foo auto t) { // ... } // verbose form of above template <typename T> requires has_member_foo<T> void biz(T t) { // ... } // same as above but with anonymous concept template <typename T> requires requires(T t) { t.foo(); } void bom(T t) { // ... } // If already inside a function if constexpr (has_member_foo<T>) { // ... } // Same but with anonymous concept if constexpr (requires(T t) { t.foo(); }) { // ... }
I imagine reflections would make the process more straightforward, requires expressions are powerful but either somewhat verbose or possibly incomplete.
For instance, in your example
foo
could have any of the following declarations in a class:void foo();
int foo() const;
template <typename T> foo(T = { }) &&;
decltype([]() { }) foo;
I’m not sure if there’s anything
enable_if
can do that concepts can’t do somewhat better but yeah there’s definitely a lot of subtleties that reflection is going to make nicer or possible in the first placeOh,
std::enable_if
is straight up worse, they’re unreadable and don’t work when two function overloads (idk about variables) have the same signature.I’m not even sure enable_if can do something that constraints can’t at all…
There’s a pretty big difference though. To my understanding enable_if happens at compile time, while reflection typically happens at runtime. Using the latter would cause a pretty big performance impact over a (large) list of data.
C++26 reflection is compiletime
Wouldn’t compilers be able to optimize runtime things out? I know that GCC does so for some basic RTTI things, when types are known at compile time.
For runtime reflection, no, you’d specifically be able to do things that would be impossible to optimize out.
But the proposal is actually for static (i.e. compile-time) reflection anyway, so the original performance claim is wrong.
can someone explain what reflections are, plz?
It’s the capability of a program to “reflect” upon itself, I.E. to inspect and understand its own code.
As an example, In C# you can write a class…
public class MyClass { public void MyMethod() { ... } }
…and you can create an instance of it, and use it, like this…
var myClass = new MyClass(); myClass.MyMethod();
Simple enough, nothing we haven’t all seen before.
But you can do the same thing with reflection, as such…
var type = System.Reflection.Assembly.GetExecutingAssembly() .GetType("MyClass"); var constructor = type.GetConstructor(Array.Empty<Type>()); var instance = constructor.Invoke(Array.Empty<Object>()); var method = type.GetMethod("MyMethod"); var delegate = method.CreateDelegate(typeof(Action), instance); delegate.DynamicInvoke(Array.Empty<object>());
Obnoxious and verbose and tossing basically all type safety out the window, but it does enable some pretty crazy interesting things. Like self-discovery and dynamic loading of plugins, or self-configuration of apps. Also often useful when messing with generics. I could dig up some practical use-cases, if you’re curious.
Woah, that’s some meta shit. Neat. :D
It’s pretty cool when you use it right but it’s also really easy to shoot yourself in the foot with, even by C++ standards. For example, in other languages (I’m coming from Java/C# which both have it) it lets you access private/protected fields and methods when you normally wouldn’t be able to.
There’s also a noticeable performance penalty over large lists because you’re searching for the field with a string instead of directly accessing it.
For the times it is necessary (usually serialization-adjacent or dynamic filtering/sorting in a table) to use reflection, it’s faster at runtime than converting an object to a dictionary/hashmap. However, 99% of time it’s a bad call.
If you look at the proposal, this is specifically “static reflection”, i.e. compile-time reflection. So it doesn’t actually have any of the downsides you mention, as far as I can tell.
It’s good the core language now has to have a reason before it deletes shit. Speaking of, when do they add full garbage collection and call it c+++?
Garbage collection was at some point part of the spec but was removed in 23.
https://en.cppreference.com/w/cpp/memory/gc/declare_reachable
If wasn’t full garbage collection in the spec. It was some infrastructure support in the spec that would make it easier to write garbage collectors in C++.