• tb_@lemmy.world
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    17 hours ago

    Disappointing sales, I guess, but a single player/co-op game doesn’t need the same playerbase as a hero shooter

  • arudesalad@sh.itjust.works
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    2 days ago

    There’s a reason it’s launching on the switch despite being a sony ip. It is a very different target market to the majority of steam players

    • Apathy Tree@lemmy.dbzer0.com
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      2 days ago

      Hell, it’s a very different target market from the rest of the horizon franchise…

      Lego games are a slog. They can be fun for a while, but the design of them forces you to speed through the story and then go back to replay the whole damned thing to collect all the shit you can’t get the first time around.

      Frankly I’m not excited about it. I love horizon, but I think it’s a stupid decision to make a Lego game as the next installment in an otherwise exceptional franchise. Especially since it launched for $60 on console. No way it’s worth that; it’s a Lego game.

  • fartsparkles@sh.itjust.works
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    2 days ago

    It’s clearly appealing to children and it’s not quite the holidays yet. I’m sure it’s on a fair few presents lists though.

    • Irremarkable@fedia.io
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      2 days ago

      Yeah I’d imagine Steam is going to be the smallest share of sales for this game by a fairly large margin.

  • Grass@sh.itjust.works
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    2 days ago

    I didn’t know about concord until it was announced to be shut down.

    I didn’t know about lego horizon even more than that.

  • thenumbernine@infosec.pub
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    2 days ago

    Does anyone know why they switched developers for this title? All the ones I’ve played with my kids have been from TT.

    • Kelly@lemmy.world
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      1 day ago

      They’ve opened up the licence lately.

      Over the last 5 years we’ve seen games developed not just by Traveller’s Tales but also Red Games Co, Gameloft, ClockStone Studio, Visual Concepts, Epic Games and now Guerrilla Games / Studio Gobo.