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Cake day: March 12th, 2024

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  • Sounds interesting!

    We’ve also used Godot. As for sound design, I voiced the sounds we put in - frog ribbiting, jumping, and tongue slurping :P

    I can definitely see how Godot without scripting experience/expertise would be hard to get into.

    I found the UI of Godot awful. And the entire node system quickly leads to a mess of mixed concerns in structuring logic and elements. As a software engineer I am mindful of structure and can - at least for myself - keep at restructuring when elements, logic, and relationships change, but I felt like the entire system was not guiding you to well-structured components concerns. The GDScript casing difference to C# and docs and the lack of braces for code blocks were to my dislike too.

    That being said, Godot does have a lot of features and allowed us to move forward quite well. Just with occasional stumbling.



  • Kissaki@beehaw.orgtoChat@beehaw.orgWhat are you up to this weekend?
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    2 months ago

    Sorry for the reply being so late :)

    Yeah, game jams typically have a theme that is revealed when it starts, and then a limited time until submissions end. Can be a day, a weekend, or longer, even significantly. The one I participated in was two weeks, and concluded last Wednesday.

    Our game Frogventure (more like a prototype anyway) is a side-scrolling jump-and-run. The jam themes were “Shadows and Alchemy” (which can be interpreted broadly and non-literally). You play as a frog and save tadpoles by collecting them and putting them in safe puddles. You run and jump. You eat insects to transform your abilities. Higher jumps, hiding under a leaf, tongue-grabbing.

    My friend and I are actually both programmers, so that part wasn’t a problem for us. :) We didn’t have real gamedev experience. It was a lot of fun, very interesting, and surprisingly productive. It’s great how iterative and with visual and experienceable results it is. (Quite contrary to software development lol)

    I was about to write I haven’t heard of Revita, but I own it on Steam. I haven’t played it yet.

    Your game sounds like a lot of effort. Good luck :) Do you have any concrete planning or milestones you are tackling now?

    What game engine are you using for it?





  • Nothing.

    I participated in a game jam, which ended wednesday. We submitted tuesday evening, in a satisfying state. It’s a prototype, it doesn’t have to be perfect, or complete, or thorough.

    We die invest time, but I don’t consider it crunch.

    Work has some high priorities but nothing immediate pressuring.

    And private, no commitments or short term must either.













  • Between confirmation bias, human pattern recognition even where there are none, under/in-development brains, higher fantasy and creativity in children, less separation and knowledge about inner and outer experience, and dreaming/dream-like hallucinations, I’m skeptical any of it to be true.

    Every discovery and connection they make read like possible fallacies, misattributions, confirmation-bias.

    The sheer mass of humans means random hallucinations will match adult knowledge and sometimes deceased people. 2.2k across the world, and a third of them without a deceased match doesn’t seem implausible to that.

    a mechanism that might explain how a person could recall living a past life

    For centuries Europe knew and experienced witchcraft and other demons. The U.S. experienced aliens and abductions - but only after they became popular in the media. The human race is great at hallucinating, even on a broad societal level and with confidence.

    We can explain many misattributed traditions, hysteria, and other behaviors and hallucinations. We hallucinate more of what we heard of than if we hadn’t. I don’t see why we would find a past-life remembering more likely than faulty human nature. Which I guess requires some knowledge and awareness about human history and perception.

    There have also been numerous cases of people lying for the hell of it or publicity. I’m certain some people make use of this theory / legend too.

    I’m reminded of AI hallucinating facts, which seems like an interesting analogy. :P (In a more narrow and artificial, trained system. If it can happen there, why would it not in more complex systems/the human brain.)

    The article was too long for me. I only read through the first two sections.