So… Battle bit?
I personally want more physics simulations. I always loved 2D falling sand games where everything reacted with each other and after a long time not having games with those mechanics i found noita and i can’t stop playing it. As much for the game loop then for the game’s falling sand engine.
I really enjoyed Osmos back in the day. Like a relaxing Katamari.
Does it ever go on sale on steam? It’s already pretty cheap but i might as well wait for a discount.
No idea, I got it on a Humble Bundle about 15 years ago.
I just came back to say that i’m really enjoying osmos! Some levels are pretty challenging and i love it!
Glad you enjoyed the suggestion!
There’s just not really anything else quite like Noita, is there. What a great game.
I’m 200 hours in with no wins! It’s the first game that’s really grabbed me since I transitioned away from flatscreen gaming to VR a few years back.
Same. I’m always playing a variety of VR games and noita. But if i could play noita in VR i definitely would XD
I found this guy https://youtube.com/@grantkot?si=lRNFq8OeSnPm8wOO on youtube that has a great looking engine that has already partly implemented VR he says and i can’t wait to see where this goes!Looks awesome, I’ll keep an eye on that! If you haven’t heard of Cabbibo you should definitely check out his work. This one fits in this thread nicely: Blaarp
I’m back to say i just played Blarp for like 2 hours and it was really fun! Once i got the flow of things i really enjoyed it. My final score was 47.
Glad you enjoyed it! You must have very good coordination I think my high score is under 30!
I’ve got pretty similar thoughts. I wasn’t into gaming all that much up until relatively recently when I built my first gaming PC at the beginning of pandemic. Thanks to that, I’m not only on market for bleeding edge AAA titles, but also discovering 3 dacades worth of PC games. My observation is that games got worse over time. They’re also a lot more expensive to make because it all must be visually impressive, which usually ends up with poor performance and bugs, requiring high-end hardware for the game to run somehow. Quite often games are broken and unoptimized on launch, they have that generic formula, watch cinematic, hold a button, watch some more, here’s your little tutorial fight, now more cutscene and a crappy puzzle. It really makes me feel, if game developers were more limited by hardware constraint and unable to feed legions of normie players to flashy graphics, they wouldn’t have other way to makes games attractive other than with better mechanics and level design.
Meanwhile Nintendo continues to release bangers for their ancient potato console.
Game development got more expensive because people want more complex games. No one wants to play a shooter with loading screens, everyone wants to play an open world game. Even if you tone down the graphics, such development will still be a lot more expensive.
I’d love to upvote this more than once. What’s the point of all those super high quality graphics if the core gameplay hasn’t advanced in the slightest 🙄
AAA studios
Best I can do is predatory monetization and half-baked dlc. Also, now the Eula prohibit you from making unflattering comparisons to that one game Larian made
As a game dev who’s making a better game with worse graphics - i think people who say this are in the minority, unfortunately.
As inflation continues to outpace wages, surely more people will start preferring this. $1000 for a gpu is a joke. If I ever develop an indie game my target system is going to be like, a 1.6ghz core i3 and garden variety basic opengl capable graphics card.
There are constant high end GPU shortages, $1,000 is too cheap.
idk, maybe we need to figure out how to get by with basic laptop opengl graphics. An Intel HD 4000 would have been a groundbreaking graphics card in 2005 but today you can barely run a unity project with one. More serious effort needs to go into optimization and efficiency I think and if that means everything has to have 2005 era graphics (which aren’t even that bad) then that’s what has to be done.
Making your own game engine an using open source 3d engine then filling in the rest is too much work for most indie devs but as enshitification continues this will eventually stop being the case. Tux kart was made this way and it can run on a potato.
No one wants to play potato games. And this is evident by the shortage of high end GPUs. People want better graphics and people have the money for GPUs. If you check Steam stats, then the top 15 cards are all 3060, 4060, 3070, 4070, and 3080. Steam has 132m active monthly users and 2% of their users have 3080 cards. That’s over 2.6m people with a high end card.
There are only 0.2% of Intel HD 4000 users. When you combine all the mid and high end GPU users it becomes obvious that there’s absolutely no point making games for Intel HD 4000.
Yeah graphics are nice to have, but sometimes I want to game on a small and light laptop like I don’t need revolutionary HD high quality all the time
Art Style > Graphics. Kingdom Hearts (2002) looks wildly better GTA: San Andreas (2004) and Fallout 3 (2008).
Fallout 3 looks like dog shit man. It has since day 1. It’s one of my favorite games and I have 100% on it, but it has never looked good.
Every bethesda game looks like dogshit.
Fo76 looks amazing on max settings and nvidia upscaling. It still has ugly elements but overall I made so many screenshots the only other game I made this many screenshots is modded Skyrim.
I will link one later actually to demonstrate it
Idk, I’m playing FO76 on ultra on 4K right now and it looks like shit. Not much different than Skyrim. Compare it to something like Forza Horizon 5 and it’s not even funny how bad FO76 looks like.