Making Portal for the N64 will give you much more exposure and media attention than making just another indie game statistically likely to fail and never get any attention. The guy made a name for himself with this project. Now when he creates an original game, it will get a lot more attention for being made by the Portal 64 developer and have a much better chance to succeed.
If that name was “Gimmicky”, that’s all I took from it honestly. Using an N64 to learn to program games is one thing, but this obsession with making full fledged games on dead consoles is just bizarre. You’re catering to a very specific niche. Plenty of people see “on N64” and immediately pass by it because we have no ability or reason to play that. Most of us would have to emulate it on another device anyways, entirely defeating the purpose.
Oh, and quick questio(don’t cheat): what is the dev(s) name(s)? Cus I sure as hell haven’t noticed that part at all in any of the convos. Just “that guy who made”.
Making a game on the N64 today shows you can work within the limitations of much less powerful hardware. From a hiring perspective, it means you can say “I ported Portal to the N64” which says a lot more about your skill set than “ I made a 3D FPS with these neat twists”. It stands out.
I don’t know the name of the devs, but I would certainty pay more attention to their next project if I knew that it was made by the same people, which you can include in the description of your next game.
Making Portal for the N64 will give you much more exposure and media attention than making just another indie game statistically likely to fail and never get any attention. The guy made a name for himself with this project. Now when he creates an original game, it will get a lot more attention for being made by the Portal 64 developer and have a much better chance to succeed.
If that name was “Gimmicky”, that’s all I took from it honestly. Using an N64 to learn to program games is one thing, but this obsession with making full fledged games on dead consoles is just bizarre. You’re catering to a very specific niche. Plenty of people see “on N64” and immediately pass by it because we have no ability or reason to play that. Most of us would have to emulate it on another device anyways, entirely defeating the purpose.
Oh, and quick questio(don’t cheat): what is the dev(s) name(s)? Cus I sure as hell haven’t noticed that part at all in any of the convos. Just “that guy who made”.
Making a game on the N64 today shows you can work within the limitations of much less powerful hardware. From a hiring perspective, it means you can say “I ported Portal to the N64” which says a lot more about your skill set than “ I made a 3D FPS with these neat twists”. It stands out.
I don’t know the name of the devs, but I would certainty pay more attention to their next project if I knew that it was made by the same people, which you can include in the description of your next game.
Yes, because US game devs are so well known for their small install sizes. Are you serious?