With all the stuff being added to No Man’s Sky I’m wondering what will make Light No Fire distinct.

What can LNF add to differentiate it from NMS?

  • lemmyng@lemmy.ca
    link
    fedilink
    English
    arrow-up
    8
    ·
    2 months ago

    NMS is for all intents and purposes now a testbed for LNF features. But LNF is not going to have the same story as NMS.

    • Sanctus@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      arrow-down
      3
      ·
      2 months ago

      Still, that just sounds like the players will become too familiar with the mechanics that LNF doesn’t have quite the same impact at launch. Wouldnt want to burn everyone out of your new mechanics before you release the game they are supposed to be featured in imo

  • mojofrododojo@lemmy.world
    link
    fedilink
    English
    arrow-up
    5
    arrow-down
    2
    ·
    2 months ago

    cannibalizing?

    pfft. let the devs dev. stop second guessing every thing they do as some plot to cannibalize something ffs

      • mojofrododojo@lemmy.world
        link
        fedilink
        English
        arrow-up
        2
        arrow-down
        2
        ·
        2 months ago

        what makes you suppose that backporting new development to an old product takes ANYTHING AWAY from the new product?

        It’s your terminology that needs to chill out. And your assumptions.

        • essteeyou@lemmy.worldOPM
          link
          fedilink
          English
          arrow-up
          3
          arrow-down
          1
          ·
          2 months ago

          Look, I asked a question about a game, and you came in here telling me what to do.

          I’m open to having a discussion, but the way you started it was needlessly combative.

          • mojofrododojo@lemmy.world
            link
            fedilink
            English
            arrow-up
            1
            arrow-down
            6
            ·
            edit-2
            2 months ago

            you posted a whining, hyperbolic query that in no way is based in reality. that’s the discussion we’re having. and my reply is: let the developers of these games MAKE THEIR GAMES without your misguided and asinine assumptions.

            “Does anyone worry that backporting features to NMS may slow LNF’s development cycle?”

            That’s how a normal human would seek info. Telling me I’m being needlessly combative for pointing out your shitty attitude is hilarious. That you’re a MOD, is just… wow… gonna block this community now so I will no longer see your bullshit, because I don’t even want to get on this train.

  • NMSGalacticHub@lemmy.world
    link
    fedilink
    English
    arrow-up
    2
    ·
    28 days ago

    I think the primary differentiating factor will just be the nature of the world. 16 quintillion planets is going to feel WAY different than 1 massive one. HG also implied that LNF will be an MMO - something I, frankly, still have a hard time believing given NMS’s network issues, but I can’t imagine they’d overpromise again.

    “Hello Games is procedurally generating just a single instance of this planet, one which every player (and everything the build, discover, and name) will exist on simultaneously.” - GamesRadar