Spent many hours immersed in Elite with my HTC Vive back in the day when the Beyond update dropped. Recently ordered a Bigscreen Beyond to get back into VR. Been needing to finish Alyx and put more hours into the Index wands to justify purchasing them anyhow… What’s new in the past 6 years of Elite Dangerous?

  • MentalEdge@sopuli.xyz
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    9 months ago

    VR support was dropped as of Odyssey, is what’s new.

    It’s not been removed, but no new content is accessible via VR.

    • XeroxCool@lemmy.world
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      9 months ago

      You make it sound like playing in Odyssey (where all the current Thargoid war action is) isn’t VR. The on-foot portion is a flat display. Flying in odyssey supports vr.

      • MentalEdge@sopuli.xyz
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        9 months ago

        For non-vr players?

        There’s a ton of changes that’ve happened over the years, of course. Fleet carriers, ship engineering, fighters, multi-player-crews, thargoid raids, etc.

        Depending on when you last played, there’s a shit-ton of stuff in the game that might be new, after all.

    • abcdqfr@lemmy.mlOP
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      9 months ago

      Aw… Well that’s less than exciting. Are there any community mods or tricks for supporting VR in the new content?

      • MentalEdge@sopuli.xyz
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        9 months ago

        Don’t think so. When you run the game in VR and go into on-foot gameplay, the game switches to displaying as a floating virtual flat-screen.

        Playing that stuff with a hotas isn’t the best experience anyway, it’s FPS gameplay so KBM is what you want. For it to be worth playing in VR it’d have to be far more integrated, and preferably work using wand/index/touch controllers.

      • Strayce@lemmy.sdf.org
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        9 months ago

        If you go into third person camera mode while on foot you get full VR, but you don’t get a HUD.