My first ship design!

Self Sufficient, doesn’t require any planet resupply.

  • Only 1 smelter, 1 chemical plant, 1 assembler, 1 crusher
  • Any item over a predefined limit are thrown overboard
  • Prioritize production of Bullets, then Repair Packs, Then Rockets, Then Red Ammo

The Design is kinda boxy, its a first draft POC- shaking out the bugs! There are so many bugs.

  • Smelter
    • The tricky bit was ensuring the inserter only grabs iron plates in stacks of five so it doesn’t get stuck. Used a simple logic that iron plates must be > 950, before we try to pick them up and a stack size override of 5
  • Crusher
    • Every recipe on a decider with a priority by signal count, a selector grabbing the highest priority, and a latch that holds any selection for 1200 ticks.
  • Assembler
    • Same as crusher
  • Chemical Plant
    • Same as crusher, PLUS filtered pumps to sort the output of the chemical plant.
  • Defense
    • Of course, surrounded bu turrets, and rocket defenses filtering for HUGE targets, and a few tesla towers for flavor.
  • Galapagon@sh.itjust.works
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    11 days ago

    Thanks! Is it able to stay in orbit above Aquilo once it has enough rockets, or does it need to turn around at some point? Do you have a name picked out for it?

    • jet@hackertalks.comOP
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      11 days ago

      It doesn’t have enough power to make rockets fast enough to stay at Aquilo, solar panels are very limited there; So I set a over-ride to leave Aquilo no matter what once rockets goes below 1000.

      I call it the Proof of Concept.

      Working on the next version now!