• Aa!@lemmy.world
    link
    fedilink
    English
    arrow-up
    14
    arrow-down
    1
    ·
    edit-2
    30 days ago

    It feels like old 2-d shooters on NES. You’re just expected to memorize patterns in order to win. So you have to die a couple times to figure it out, but it’s just tedious to me. I enjoy things designed for you to figure out on the fly without requiring dying in your first try.

    • Katana314@lemmy.world
      link
      fedilink
      English
      arrow-up
      4
      ·
      30 days ago

      Sometime, I want to make a VR vs Action “Proof of Concept” game that shows how much modern game combat is memorization. The VR player can do as much extensive windup as he wants, essentially creating a new “attack animation” on each go, and the action player must desperately try to work out when to dodge for iframes or parry.

      • aidan@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        ·
        29 days ago

        Exactly, I love VR because of the freedom/creativity of input. Even just playing an FPS and seeing a table you can duck under or a corner you can blindfire around

    • hemko@lemmy.dbzer0.com
      link
      fedilink
      English
      arrow-up
      3
      ·
      30 days ago

      I have no experience in neither dark souls or the NES shooters, but used to do a lot of raiding in world of warcraft and I feel it’s kind of mix of both, memorizing patterns, thinking on your feet and on top of that coordination of the 25man raid group. Loved that shit