• rtxn@lemmy.world
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      6 months ago

      Realtime full-body jiggle physics using cloth simulation on a low-poly proxy mesh with adjustable stiffness, combined with local proximity-based displacement on the high-poly model. I’ve done something similar in Blender and it’s pretty damn simple.

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          5 months ago

          Here and in its discord server. Their cum viscous fluid simulation research efforts are especially admirable.