nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 17 days agoMarvel Rivals dev on why Rivals succeeded and Concord failed - "it didn't bring any unique value"www.videogamer.comexternal-linkmessage-square28fedilinkarrow-up155arrow-down16
arrow-up149arrow-down1external-linkMarvel Rivals dev on why Rivals succeeded and Concord failed - "it didn't bring any unique value"www.videogamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 17 days agomessage-square28fedilink
minus-squareampersandrew@lemmy.worldlinkfedilinkEnglisharrow-up18·16 days agoA far better comparison is the Avengers game before that, which is a genre that the average person is more likely to play in the first place. Customers will avoid a game that they don’t want, even if hundreds of millions of dollars was spent on it.
A far better comparison is the Avengers game before that, which is a genre that the average person is more likely to play in the first place. Customers will avoid a game that they don’t want, even if hundreds of millions of dollars was spent on it.