nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 17 days agoMarvel Rivals dev on why Rivals succeeded and Concord failed - "it didn't bring any unique value"www.videogamer.comexternal-linkmessage-square28fedilinkarrow-up155arrow-down16
arrow-up149arrow-down1external-linkMarvel Rivals dev on why Rivals succeeded and Concord failed - "it didn't bring any unique value"www.videogamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 17 days agomessage-square28fedilink
minus-squaremeant2live218@lemmy.worldlinkfedilinkEnglisharrow-up2·16 days agoI mean, it’s certainly one way to have “flavor of the month” characters without actually having to rebalance things monthly.
I mean, it’s certainly one way to have “flavor of the month” characters without actually having to rebalance things monthly.