Heia all! Do you have some recommendations on any strategy roguelites where you get bonuses that you keep between games?
- Slay the Spire
- FTL
- Into The Breach
- Bloons TD6
- Wildermyth
- Renowned Explorers: International Society (personally I feel this one doesn’t get enough praise. It’s super underrated)
Similar but not exactly roguelike since they have an overarching campaign for metaprogression rather than completely independent “runs”:
- Darkest Dungeon
- XCOM
- Most XCOM-like games eg Xenonauts, Battletech, Mechanicus
Wait what? Slay the Spire was on your list? Care to elaborate on that a little bit more?
All my Slay the Spire runs start with the exact same starter deck and I do not have extra health, damage, or other bonuses from my prior runs. I don’t get your point.
FTL? What the heck. If I beat the flagship I don’t get any bonuses for beating it for my next run.
I don’t know if we understand ‘roguelite where we get permanent bonuses for next round’ in the same way. In Hades and Rogue Legacy your run will most likely be more stronger than your last run because of permanent upgrades. In FTL, Slay the Spire or Into the Breach you don’t get those - you just expand the available starting gear / setups.
When you first start out you unlock new cards for all the characters as well as the ascensions going up to 20. In my perspective I believe this would qualify as progression. But to each their own.
STS has unlockable cards, characters, and relics by earning XP on each character. This is easy to forget if you’ve been playing a long time because you probably unlocked all of that stuff within the first 10-20 hours of play.
Additionally, you could consider the progression of ascension levels up to A20 as a form of metaprogression. Also the whale bonus changes depending on how well your last run went.