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‘At the stroke of midnight, your brother will be hurtling sideways at an altitude of 150 meters’ is a regular physics prediction about your nonmagical trebuchet, whereas ‘you are cursed to build a brother-launching trebuchet’ falls out of the Lagrangian.
Sadly a lot of math heavy textbooks love to present the equations and how to use them, but do a poor job explaining how those equations came to be.
You should pick up some civil engineering books. I did 1 year before I realized I hated it, but they’re full of lovely equation that are like [Size of sand grains] x [percentage of empty space filled with water] x ([speed of water flow] + 14) x [Bill Factor]
(We add 14 to prevent the formula from breaking down)
(The Bill Factor was created by Bill Johnson and is 3.11 when it’s raining and 1.70 when it’s not. It is based on practical observations and has no theoretical basis)
This was one of my biggest issues with math myself. Sin, cos, tan, and logarithms still confuse me. Meanwhile, derivatives (a calculus concept) are pretty straightforward conceptually with the physics examples of distance, speed, and acceleration.
Derivatives are the change in something. So if you have a graph of something’s distance over time, the derivative is a graph of the change in distance at any given moment, or the speed of the object. Likewise, the derivative of the object’s speed is a graph of the object’s acceleration, or the change in the object’s speed at any given moment.
Anyway, this is also something that I used to rant about with my programming courses in college. You need an understanding of both the concept and the execution of it in order to program with a consistent amount of success, but most courses (and learning material) focus on one or the other.
I do systems admin/engineering, and I’m the team code monkey, but my co-workers want to learn. It’s still the core hurdle I see my them make when they try to script. They either have the concept down with no clue how to script it, or they’re flailing script snippets around without actually understanding what those parts actually do.
Imagine taking a line and rolling it around a circle so that it’s always touching. Like a wheel on a flat surface, but from the wheel’s perspective.
Sine and cosine are the X and Y coordinates of the intersection point, and tangent is the slope of the line.
You can also relate it back to acoustics!