A new Dragon's Dogma 2 PC mod has given players the ability to teleport to key locations on the world map, while removing the need for ferrystones and portcrystals.
That’s almost correct. The microtransaction is not a ferrystone (the fast-travel consumable). It is a portcrystal (a one-time additional fast travel location). You cannot buy ferrystones with real money.
Ferrystones are found or purchased rarely. It’s a clearly intentional decision to force you to explore the world on foot and weigh whether the current danger is bad enough to use a precious ferrystone to get home or if you should try and push through.
That’s a lot fairer and makes a lot more sense than what I was imagining. Although I’m still a little wary of the devs designing a purposefully limited time-intensive system, and the publishers then dangling a paid solution in front of players. Even when it’s just a part of the solution.
It’s no wonder you were misinformed, there was tons of people sputing lies when the game released.
DD2 is a very correct successor to DD1, it captures the same feel and the gameplay just seems superior in every aspect. It’s true that most people experience dragon’s dogma with the dark arisen dlc, which gave you an eternal ferry stone and kind of defeats the purpose, but the vase game had nothing of the sort.
The fact that there’s paid port crystals isn’t that big of a deal tbh, I needed like 2 total (gate town and bakhbattal or whatever’s the name) and the game gives you 3. Running around killing stuff is the game, and the other user that said that thrybhsd to travel to harpe town 13 times… Harpe town has a chain quest but you can do it all straight, I went there 3 times total, and 1 was because I wanted to unlock a class/vocation and forgot the last time.
Considering all this, I don’t think the publishers offered a paid solution at all, because the solution is playing the game itself.
From my understanding, the game doesn’t lack fast travel, the resources for it are just incredibly rare unless you use micro-transactions.
That’s almost correct. The microtransaction is not a ferrystone (the fast-travel consumable). It is a portcrystal (a one-time additional fast travel location). You cannot buy ferrystones with real money.
Ferrystones are found or purchased rarely. It’s a clearly intentional decision to force you to explore the world on foot and weigh whether the current danger is bad enough to use a precious ferrystone to get home or if you should try and push through.
That’s a lot fairer and makes a lot more sense than what I was imagining. Although I’m still a little wary of the devs designing a purposefully limited time-intensive system, and the publishers then dangling a paid solution in front of players. Even when it’s just a part of the solution.
It’s no wonder you were misinformed, there was tons of people sputing lies when the game released.
DD2 is a very correct successor to DD1, it captures the same feel and the gameplay just seems superior in every aspect. It’s true that most people experience dragon’s dogma with the dark arisen dlc, which gave you an eternal ferry stone and kind of defeats the purpose, but the vase game had nothing of the sort.
The fact that there’s paid port crystals isn’t that big of a deal tbh, I needed like 2 total (gate town and bakhbattal or whatever’s the name) and the game gives you 3. Running around killing stuff is the game, and the other user that said that thrybhsd to travel to harpe town 13 times… Harpe town has a chain quest but you can do it all straight, I went there 3 times total, and 1 was because I wanted to unlock a class/vocation and forgot the last time.
Considering all this, I don’t think the publishers offered a paid solution at all, because the solution is playing the game itself.