• 1 Post
  • 36 Comments
Joined 1 year ago
cake
Cake day: June 29th, 2023

help-circle





  • We have access cards to unlock the office doors; this is tracked. Everyone is required to be in the office for a certain amount of days per month, and a monthly report is always generated. I found when the fewest people are coming (nobody on my floor), and that’s when I come in, given that my entire team are digital nomads, so I’d communicate with them via Slack anyway.





  • HoMM is a turn-based strategy game, not RPG (with the notable exception of HoMM IV where you had real hero development). That said, there was a genre of RPG’s, which used to be very popular in the 80s and 90s, and which all but disappeared. Those were party-based first-person RPG’s with turn based (or close to it) combat. Popularized by Wizardry, and followed by Might and Magic, they inspired other series like the Ishar Trilogy. Other games employed real-time combat, but slow enough or pausable, to mimic turn-based. Popular series were Eye of the Beholder, Lands of Lore, Dungeon Master, and others. Nowadays, I occasionally see one of these games from independent projects, but it seems that the golden age of this sub-genre has passed.






  • Since this is retro gaming, I’ve got to go with Microprose (Civilization, Colonization, X-Com games and more). But my love also goes to other developers that EA destroyed, in particular Maxis, Westwood Studios and Origin. Special shout-out to three more studios I had amazing memories with: New World Computing (Might and Magic), Sir-Tech (Wizardry) and Blue Byte (Settlers, Battle Isle, Albion).