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Joined 1 year ago
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Cake day: September 17th, 2023

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  • Many noted a striking similarity to the case of Savita Halappavanar, a 31-year-old woman who died of septic shock in 2012 after providers in Ireland refused to empty her uterus while she was miscarrying at 17 weeks. When she begged for care, a midwife told her, “This is a Catholic country.” The resulting investigation and public outcry galvanized the country to change its strict ban on abortion.

    But in the wake of deaths related to abortion access in the United States, leaders who support restricting the right have not called for any reforms.

    My country’s aptitude for remaining entirely unmoved by preventable tragedies that utterly upend political trajectories in other nations has become one of our most globally defining traits.






  • I’m not sure if it’s makes any difference to you, but Gris is very abstract in its “storytelling,” such as it is. There’s no backstory to expose, no reality vs. virtual simulation or dream world. It’s about a player figure in a colorless world who begins the game in an implied state of incompleteness and melancholy. You guide her through a journey punctuated by moments of adversity, wonder, and triumph, communicated by an affecting marriage of gameplay, score, and cinema. But that’s it, there’s no dialogue, exposition, or narration, no backstory or plot twists.

    The gameplay itself is fine-tuned and accessible. You learn a few new abilities during the course of the game that serve as tools for navigation and puzzle solving. And there are no fail states. It is meticulously lightweight in presentation and play, but equally powerful in emotional immersion and effect. At least, that was my experience.















  • I view the first in a vacuum because the others actually harm it

    Lol I do the same thing! If I watch any of the sequels I view them essentially as fanfic. Your point about emotional payoff in the first is really good too. It’s easy to forget watching the sequels that the dramatic core of the first movie was John’s grief for his wife. The dramatic core of the sequels is little more, as I remember, than the convoluted bureaucracy and politics of John trying and failing to be left alone.


  • The best moment in the entire franchise is after the assassination squad is sent to his house in the first movie. I saw it in theaters and fully, unconsciously anticipated that when the police strobe lights started flashing through the windows, that we would get a tense scene of John Wick attempting to distract the cop and send him away without the bodies being discovered.

    When instead he opens the door wide, and the cop casually peers past his shoulder, and just asks, “you working again?”, it’s such a delightful, comical, surprising reveal. The concept worked best when we as the audience expected the world to function familiarly, and it could playfully subvert those expectations in small ways. They dove so deep into the capital-L lore beginning in the second movie, that we no longer expected the world to function familiarly, and thereafter stopped being surprised.

    The first flick is a bonified good movie. The rest are, varyingly, titillating scenes of artfully choreographed and executed action set pieces loosely strung together by indulgently juvenile nonsense.