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Cake day: June 13th, 2023

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  • I’ve come around to really liking them. In short, they vastly improve dungeons in my opinion.

    Most RPGs don’t manage to create interesting battles outside of boss fights. Heck, an increasing amount of RPGs fails to create any kind of challange. However, random encounter can add another layer to dungeons: resource management. You have to plan out how to tackle fights in order to get through the dungeons with your limited items/MP - do you sacrifice more HP or do you go for your strongest attacks? How much exploration can you get in? Do you need to be extra careful and plan for stronger rare encounters? Maybe even plan around lvl up healing.

    Sadly, this layer is easily removed. Overworld encounters? Just dodge everything. Adjustable encounters? Grind just enough, go heal and disable encounters. Non-challanging fights? Just use basic attacks. Healing stations? No need to plan anymore. Ideally, the dungeons provides no healing at all - especially not before encountering the boss.

    If you’re interested in a game with great dungeons, I’d recommend every single Etrian Odyssey.







  • I’ve played I, II, IV, V, VI, X, XII and XV. VII, IX and XIII are still on my list of games to play eventually, maybe VIII if I’m ever in the mood.

    I initially skipped VII because it is just too popular, I already know the entire story - including sequels, prequels and the movie. IX kept crashing on my PC and XIII wouldn’t even run - I’m still waiting for a collection on any console I own.

    As for the ones I’ve played, X is the best one hands down. It is incredibly flawed, but still my favorite. The gameplay is the best in the entire series, I actually never liked the ATB even on wait. Instead we’ve got a great dynamic turn system and the constant swapping of party members was a great addition. The entire party felt useful. I also think the sphere grid is the best level up system in Final Fantasy. It has a great story too, although the really interesting bits about Sin aren’t actually explained a lot, instead we waste an enormous amount of time on Seymour who I found utterly boring in comparison. Other than that, X’s biggest flaws are Blitzball and the Cloister of Trials - both of which are so clunky, they kept me from completing the game more than once.

    From the pixel era, I think VI is the best one - mostly because of it’s story. Followed by IV and V. However, I like all of the games I played despite the implementation of the ATB or whatever you’d even call II.

    Lastly, I think both XII and especially XV get a bad rep they don’t necessarily deserve. I quite enjoyed them despite their flaws. My biggest gripe with XII is that the game plays itself after you’ve programmed your team, especially with the speed-up button modern versions have. There wasn’t much gameplay in my second half. XV honestly only suffers from being too fragmented, half the story is hidden in movies, comics, animations and such. Other than that, I really came to like it once I accepted its action gameplay. I’d even call it my second favorite game overall and would like another game with the same system. (It may be noteworthy that I played XV completely blind, I only looked at trailers and the development history after I finished it.)

    I won’t get into all the spin-offs, but generally speaking, a lot of them are awesome. X and XV may be some of my favorite mainline FF games, but certain spin-offs are on my favorite games of all time list.














  • De_Narm@lemmy.worldto196@lemmy.blahaj.zonePhysics rule
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    28 days ago

    I’m trying to apply the most simple math possible and it seems to add up.

    After one second, their distance is √(5² + 1²) = ~5.1 ft

    After two seconds, their distance is √(10² + 2²) = ~10.2 ft

    After three seconds, it’s √(15² + 3²) = ~15.3 ft

    As speed is the rate of change of distance over time, you can see it’s a constant 5.1 ft/s. You’re free to point out any error, but I don’t think you need anything more than Pythagoras’ theorem.

    The question specifically asks for their seperation speed at 5s to ignore any initial change in their speed as they first need to accelerate, I’d assume.