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Joined 1 year ago
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Cake day: June 21st, 2023

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  • Sure, but the individual contribution vs. companies / state-owned organizations is like 70% come from 100 companies / orgs. So the individual percentage is still negligible.

    I’m not disagreeing with the math. I’m saying when you want to make changes, you start with the most meaningful funnel. If you have 2 factors contributing to a problem, factor 1 contributes 70%, factor 2 contributes 30%, going after factor 2 seems like a waste of time. 1%s contribute 1000x the amount of the average. Who should be making lifestyle changes here?

    #voidscreaming








  • Fandangalo@lemmy.worldtoGaming@lemmy.worldWhy are you like this
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    4 months ago

    I’m an expert in game design and economy design (+10 yr experience professionally).

    You do this so that health doesn’t feel rare. The same thing with ammo. If you don’t drop ammo for weapons, even when the player is full, the player may believe ammo is rare, hoard it, and not shoot. So if you want to incent players taking risks, you drop health and ammo, even at full, so the player feels they can experiment.

    This was noted in the GDC talk for Ghost of Tsushima: they do step on the drop rates when you’re low to give more than usual, but they don’t do the reverse (e.g. give you none at full) because they found, in play testing, players hoarding ghost tools (and therefore didn’t use them) unless the player believed a bunch was available.


  • Does every single human need to be put into neat little categories without any grey room at all? It’s always good vs evil! Yeah! Exactly how life works! No complexity! 🙃

    I’m a Bernie supporter. Pretty liberal. I wish no one died, the shooter included. I hate Trump, but stop cheering. Why are we celebrating the end of our species? We’re all human. It’s someone’s son, or brother, or family, or friend.

    #ScreamingIntoTheVoid