• 5 Posts
  • 108 Comments
Joined 1 year ago
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Cake day: July 19th, 2023

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  • Fubarberry@sopuli.xyztoGames@lemmy.worldIs overwatch 2 really that bad?
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    15 days ago

    That’s honestly not that good, when games like CS2 are regularly pulling 2million+.

    According to 3rd party websites (that may not have accurate estimates), Overwatch 1 had between 600k-1mil peak concurrent players through a lot of 2020/2021. One of those same websites now says that OW2 had about 140k peak players today when combining all players on all platforms. So it would seem there’s been a huge drop in players.





  • I don’t have time right now to write a full proper response, but for quests I would imagine starting out we would still use traditional random generation the bones of the quest, but use an LLM to create the narrative and NPC dialogs for it. Games like Shadows of Doubt already do a good job with randomly generated objectives, but there’s no motive for the crimes. Just taking the already existing gameplay and using LLM to generate a reason why the crime happened would help with the atmosphere a lot. Also, you can question suspects and sometimes solve the case by them telling you they saw [person] at [location] at [time], but I think an LLM could provide actual witness interrogation where you have to ask the right question, or try to catch them in a lie.

    As far as the mechanics for LLMs to actually provide dialog, I expect to see some 3rd party AI startups work on it. Some kind of system where they have some base language packages that provide general knowledge and dialog abilities, and then a collection of smaller models/loras to specialize. Finally you would have behind the scenes prompting that tells the NPC who their character is, any character/quest specific knowledge they have, their disposition towards the player, etc. I don’t expect every game company to come up with this on their own, I suspect we’ll get a few individual companies offering a built solution for it starting out, before it eventually becomes built into the larger game engines.


  • Obvious application is having NPCs that you can actually talk with. Not just about one or two topics that they have a pre-recorded voice line to tell you about, but about anything at all. And with AI speech generation as well, you could have them somewhat realistically talk back to you.

    You could also have an LLM working as a kind of DM, coming up with new quests with stories and some content variety. A lot of games have repeatable randomized missions, but this are very formulaic and feel very repetitive after you’ve done a few. There’s usually no story, just a basic combat grind. A LLM could come up with actually interesting randomized quests, like a murder mystery where the murderer had a motive and you can legitimately question the suspects about anything they know.



  • Fubarberry@sopuli.xyzto3DPrinting@lemmy.worldSetting up a printer
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    17 days ago

    I had similar printing issues with some filaments, due to heat creep. The printing would start ok on mine, but after the printer had been running awhile it would print like that. In my case heat was travelling up the hot end and Bowden tube, which was causing printing issues after a certain amount of time had passed. Some filaments were more sensitive about this than others, my cheap plain filaments and my multicolor filaments wouldn’t print well, but medium to high quality plain filaments would print fine.

    There are a lot of things that can contribute to heat creep, I ended up replacing my hot end and Bowden tube, and lowered my print temperature some.

    220° is pretty high, I would try to figure out why it won’t print below that temperature and see what you can do to bring that down. See if that fixes it.