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Joined 1 year ago
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Cake day: June 16th, 2023

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  • I have only played Covenant of the Plume - not sure that falls in the franchise - and I recall that game was grounded in human politics and the exploring the personal stories of the characters one interacts with.

    It seems to be a more personal journey as the characters that one has access to and what type of story arc one plays is decided by the decisions one makes through the story and having to weigh the value of human life against a backdrop of colourful characters.

    Seems the games are similiar in concept and design with some differing gameplay mechanics


  • Kamiki: Smugly All according to the plan

    Aqua: I am Karma, I am become Death

    Kamiki : What?

    Aqua does the thing of confronting Kamiki with his two favourite murder methods

    I am enjoying the manga with its symbolism and all, although I am more for the exploration of the human condition than the supernatural elements

    Liked the introspection of peace and compassion from Aqua before commiting to the bit - nice moment of reflection on how heavy and commited he has been to enact his revenge but done with a lighter tone showing him being honest with himself and finding clarity in thought.


  • I played it a long time ago, but still recall how the way of open fist and closed fist symbolized I guess concepts

    Closed Fist, was a philosophy selfish desire and domination with the ideal of only the strongest getting to make the rules

    Whereas open fist was selflessness with the ideal that one’s strength is only as strong as the weakest link

    The morality was binary choice with the environments changing somewhat accordingly, but I recall it having a more noticable effect on the “kung-fu” you could learn and it was an interesting mechanic to try and match one’s fighting style to the philosophy one follows.

    I recall open-fist felt more disciplined and “soft” in its impact whereas closed-fist had a more viseral feel with the intent to cause harm and show superiority

    Although the choice was either open or closed fist it did leave a stronge impact on how different the ending sequence played out which at the time was something I really felt impressed with as the difference in tone during the last moments - showcasing that both paths can achieve the goal.

    I think Mass Effect probably had its early roots, in regards to morality system, from Jade Empire with influence from KOTOR as well.


  • Thank you to everyone that left a comment, it has been helpful to snap me out of the negative spiral somewhat.

    Again, something that I noticed is that my, not sure, brain I guess responds stronger to the perception of empathy rather than sympathy or at least it feels that way when I think on how I read what has been written. It might get warped with people I know over time as I sink into a negative mindspace.

    But I do think I subconsciously attempt to try “feel” what is been written or seen and base an interpretation from that - mixed with a profile that I probably apply a bias to.

    So thinking on that I probably felt frustrated at the friend when their writing had the appearance of not understanding what I am feeling and felt ever more dispondent when I tried to get them to understand what I am feeling which probably lead to throwing more and more negative emotion in an attempt to have it be acknowledged.

    Probably it was an attempt to grasp at trying to not be alone, which I admit is probably not helpful to someone else, especially if they do not wish to “feel” that emotion.

    It is like an emotional mismatch I guess, where one shouts " this is the solutions that I found that helped" and the other shouts “this is a problem and I want support”. It probably ends up feeling that either side is not listening to the other as both parties are looking at an issue from a different lens.



  • JayEchoRay@lemmy.worldtoManga@ani.social[DISC] Oshi no Ko - Ch. 159
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    22 days ago

    Happy with the confirmation with the questions I was pondering in regards to Kamiki with the earlier panel in, i think 154,where his “black eyes” were ablaze showing he was putting in a “star” level performance selling and even convincing people (and judging by what I have seen been said about him before this point) of his lies.

    Edit: looking at manga pages around 154 again, kamiki lost his “light” during the affair with the married woman and has been down the path of darkness ever since.






  • It is a grindy game, eventually you will need to make use of platinum ( premium currency) to unlock slots for warframes, weapons, pets or to unlock skins and convenience items like forma - which can be farmed but fully completed ones are a rare drop and to build 1 takes 23 hours- ( item used to allow great customisation of frames and weapons and resets forma’d object back to level 1) and there are a few other things spending platinum on mostly for slots, but that is in spoiler terriority to mention.

    One can farm stuff most of the stuff if you have the time and patience, besides the “prime” version of mods and weapons and warframes.

    Prime stuff is essentially the “best” version of something and considered “best in slot” for the space it takes( prime mods are a bit more complicated in regards “best”)

    The prime mods one gets from a trader that pops up every 2 weeks and exchanges currency that is earned by cashing in prime parts for currency and use the currency to buy from the trader.

    Prime warframes and weapons are rotated over time and put in a “vault” when its time has run its course. There are a few primes that not vaulted, but for the most part one just has to wait if they are looking for a specific prime.

    Platinum can be traded for items, but is probably best to trade platinum on the unofficial market site.

    Generally it is a good game with good gameplay, but is very, for lack of better word “gated” by a lot of timers and daily caps that either the impatient can use premium currency push through either by buying the stuff they want or speeding up the forging process


  • Had to look it up to check its dates as a kid they only sold rip-off NES machines here, but the oldest game, i enjoyed playing, I found by date was Dig Dug, 2D game where you dig tunnels to get to all the enemies and defeat them by what I can only describe as throwing a bicycle pump nozzle into their mouths and pumping it until the enemy pops like a balloon.

    There is the usual like Super Mario Brothers, Contra and I recall playing something where I think Diddy Kong throws barrels and “mario” has to avoid it to save the tied up princess behind diddy can’t recall the name

    There is also Bomberman, Lode Runner, Double Dragon( specifically 2), Arkanoid, Ice climber (co-op) and a game I really enjoyed called Operation Wolf

    Oldest original game is most probably Pac Man, but prefered the “3D”-like one which allowed pac man to jump in the maze which is newer.

    Edit:

    My bad, oldest game played in 2024, hmmm, Heroes of Might and Magic 1


  • JayEchoRay@lemmy.worldtoGames@lemmy.worldany tips for playing CDDA
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    3 months ago

    Hope this cross-post works

    https://lemmy.world/post/927104

    Although, if I had to think of beginner tips - knowing the keyboard shortcuts help a ton in getting familar with the game and one can use the “enter” key until you get use to it

    I personally learnt by using the starting scenario of the shelter to get familiar with getting the basics of water purification, food sustainability and crafting going and camped out in the shelter and get my crafting up to scratch.

    I know that I started to enjoy taking advantage of the weaker zombies in the early game and try and find a small town and try clear it out for a nice cushion to get one up to have a lot of raw material on hand, but that is more when one is more confident in the ability to handle zombies and found a style of play one enjoys

    Edit

    There is another one on the !cataclysmdda@lemmy.ml instance, but it is not my post but here is it is https://lemmy.world/post/1796938


  • Noita, a precedurally-generated fully destructible, with physics, pixel-graphics action rogue-like game where you play as a mage going through the various layers of a dungeon with the use of your spells that one can spell mix and match with a wand system that can provide the player with interesting and wacky spell combinations.


  • CDDA, takes awhile to get comfortable with the controls, but it does scratch a certain itch once one can get setup and start to test one’s luck in search of the good stuff.

    One has to make their own objectives for it though otherwise one can sort of just get to a point and not know what to do. But getting to a point where you can just walk into a city and be the most dangerous thing there does have a certain charm to it considering the journey getting there. It certainly rewards exploring though as one can find all sorts of craziness hidden away waiting to be found.


  • I know it is cliche to say but it took me the longest time to really knuckle down and play it, but boy once I did - I basically started up another playthrough right after to see what I missed and the shift in perspective when I played a different type of character was interesting to say the least.

    So started as a skeptical intellectual who had to pull themselves from a sorry cop to a regular cop and approached things logically with a touch of eccentricity and pangs of regret and then compared to a wishy-washy communist with fascist leanings (which characters called the character out on) psychic superstar cop with an alias he truly believed was his name and I enjoyed and saw a completely different side of the game which was unexpected.


  • I cannot speak on the rest of the series, but I have played devil survivor 1 and 2:

    Devil Survivor 1 does have a bit of a difficulty curve that can take one by surprise with the first major boss and it is like priming the player towards what to expect but its story I personally enjoyed.

    Devil Survivor 2 is lighter in tone, well compared to the Devil Survivor 1, but I felt it was a smoother experience - doesn’t feel as tightly packaged but it does compensate with having a better presentation and provides choice in a lot clearer manner.

    I liked Devil Survivor 1 story better but enjoyed Devil Survivors 2 gameplay more




  • That was very interesting to read and to think about. Thank you

    Seems to be something like what I am doing because that fits me to a tee in some respects with idolizing someone and now I have fallen out of that when I did not get a response when I sent a message. So while I do still appreciate the effort they provided, I have in essence emotionally written them off because I do not feel like they are not fully respecting me.

    I guess the writing part also is in that regard because I am in a state of trying to think and apply positive memories, reinforcing that reading it with it having an additional potential positive reinforcement if someone looks at it, making me feel like what I have done has value.

    I guess because I am rummaging around in this “positive” headspace it leads to more “positive” experiences because I am doubling down on thinking of something good and then reading something I thought of as good.

    I appreciate reading that and trying to approximate it into my situation