I’ve only played up to the elevator today so I haven’t seen much of the new content, but so far I like what I’ve seen, especially the new lines for ADA
Right now I’m in screws hell though
I’ve only played up to the elevator today so I haven’t seen much of the new content, but so far I like what I’ve seen, especially the new lines for ADA
Right now I’m in screws hell though
Oh I like the water transition, that’s neat.
Don’t hesitate to post this in !gamedev@programming.dev as well!
Right now it looks a bit too early in development for me to wishlist it, but I’m very interested in seeing where it goes, so please keep us updated on your progress!
Oh man, same boat. (Though for me I’m just making a whole blog instead; I found it more flexible to my needs.)
The best general advice I can give, is to define early and clearly what features you want, and to stick to that. If you get any idea for extra features along the way, reserve them for a future version. This will help you break down the work, and avoid scope creep.
Have you already chosen a framework for the front and back ends?
oh that is nice