Agree on most points. But would push back on two specifically:
- “Try to make your first shot a kill”: I’d say instead of risking overthinking in order to make a kill, trying to find out what the next step would be after taking a shot should be priority. Going for a kill specifically could result in a bad position between two teams. I’d instead opt for blocking an extract or supply and control high-ground, especially with Necromancer
- Hand crossbow ammo choices. Fire bolts, to me, hold the most value. They burn small chunks on direct contact, burn bodies, and can instantly blow up barrels. Only downside when compared with poison ammo is it won’t go through walls, which at a low experience level you won’t try anyway. Instead, I’d recommend a loadout that looked like this: Winny C (infantry 73c I think) with levering, Ironeye and FMJ, hand crossbow with fire ammo and bolt thrower, melee tool, medkit, traps, one big regen, one big stamina, one dynamite, and an empty slot, with bonus traits being the one that revives you with full health, the one that revives you with full stamina, and kiteskin for easier flanks.
Valid points. I don’t really stealth, don’t have the patience for it honestly unless I have a vetterli with HV, but it’s a valid strategy. I tend to prefer a lot of movement over being sneaky. Keeps me alive longer and nets me more kills. Then again, I haven’t played in a while, with only one match since the update. Things might’ve changed.