This worked until I developed GAD. Now it’s hard to get motivated and hard to wind down, lol.
Hm, I might have to try it then!
Oh, does decaf make good espresso? I got pretty spoiled with my taste, living in a coffee producing country, lol.
Yup! By the latter quarter of my time in college I was up to 10 cups of strong af black coffee before midday, and a quarter pack of cigarettes. Then the pandemic hit and it was harder than ever getting cigs and was forced to quit cold turkey when I got infected. Not dealing with traffic also made the anxiety I got from coffee not managable and had to tone that down too.
I’ve managed to reduce my coffee intake to once a day at most, early in the AM. Mostly for the flavour. A good shot of espresso with condensed milk does wonders, but will leave me somewhat jittery since my resistance has dropped so much.
I kinda miss drinking coffee from 6am to 10pm.
Valid points. I don’t really stealth, don’t have the patience for it honestly unless I have a vetterli with HV, but it’s a valid strategy. I tend to prefer a lot of movement over being sneaky. Keeps me alive longer and nets me more kills. Then again, I haven’t played in a while, with only one match since the update. Things might’ve changed.
Agree on most points. But would push back on two specifically:
Even then, it’d take a lot more than just equal quality and compatibility. Folks are too used to Adobe slop to switch.
I’ve recently started using Affinity instead and ngl, it’s getting there. No AI stuff (which is a plus for me), runs better, and is capable of doing damn near the same things.
It just seems like a contrived and long name to me, but yeah, its minor. Honestly the map looks cool, but I want assurance about things that worry me going forward for me to know I’ll return to the game, like how controller assist will work, and if I can opt out of queueing with people who use it.
So, are they changing the game’s name? I understand the August update is sort of a soft relaunch.
Yuuuup. I received half a class in the thing that I decided would make or break my thesis project.
Got analysis paralysis the whole time I was researching how to do it, and ended up doing it in about a week in a half, in which I slept for about 8h total. Was congratulated on it by the board, but I’ll never in my life work in that sort of thing again if I can help it.
Saaaame here. Struggled all through school until I got to college where I did really well as long as I had a structure that agreed with me. A lack of it bit me in the ass come thesis though. Took ages.
Hm, hope they’re not using DLSS as a crutch. From my experience in Squad, DLSS really makes scopes unusable, though Squad uses PiP scopes and Hunt does not.
Can confirm. When I got diagnosed with GAD, SzPD and rediagnosed with ADHD, my therapist asked me why I was so anxious all the time. After giving them the rundown of everything going on around me, they told me to not think about it.
Like, I get it. Would be cool. But, it’s around me. Would be easier to avoid the ground beneath my feet. They did end up helping me fine-tune my routine to unfuck myself when spiraling into a panic attack though.
They don’t have a controlling share on Larian, but they don’t own an insignificant amount of it. I wouldn’t say it is noticeable. Doesn’t have MTX, which I’m sure they would’ve loved.
I’ve played a quite a bit of bg3 (and DM’d some DnD) and can offer some thought. Please excuse the wall of text. I wouldn’t go pure rogue, and get eldritch knight, for Weapon Bond. You will lose Reliable Talent, but pushing people isn’t as useful in the third act, where you’d get the feature anyway. Going 3 fighter 9 rogue gets you the weapon bond, weapon and armour proficiencies, and the 5d6 sneak attack bonus on finesse weapons. Your weapon progression won’t be limited to Returning Pike > Nyrulnea & Dwarven thrower plus the stuff you pick up from the ground and instead you’ll get a progression that looks more like Ritual Dagger > Phalar Aluve > Dancing Breeze. All finesse weapons you will be able to bond with. Take thief and you’ll pop out of the shadows with a throw, dash to reposition, and hide again. Great single target damage, and you’ll have plenty of skills to boot.
On the other hand, you could go EK 7 / Thief 3 / Abjuration 3. EK gets spells from the abjuration school natively, weapon bond, and an attack as a bonus action (I think the Throw action counts, but could be wrong), thief gets the extra bonus action, and abjuration wizard lets you learn new spells (up to level 2 spells) and a shield that increases each time you cast an abjuration spell. You’ll get the option to either throw the same weapons mentioned above, protect/heal someone or yourself, or do magic damage. Probably will be harder to manage, and each long rest you’ll want to keep an eye on trader inventories to see if there are any Abjuration spells on sale, but could be more interesting/less monotonous. Stat spread will also be a bit MAD, being Strength, followed by Intelligence and then Constitution. You can get the headband of intellect, however, which will give you a +3 to any Spell Save DC or modifiers.
As for assassin, it works great on characters that can nova. For example, an Oath of Vengeance Paladin with Assassin 3 can blow up single enemies really, really easily (plus, fits thematically, like an inquisitor or something). Give them a finesse weapon (for example, the Shadow Blade), stack some extra damage (with the ring that gives extra psychic damage while concentrating, which the Shadow Blade does), two level 2 Divine Smites, and one off-hand crossbow with the Ne’er Misser, guarantees you will be able to one-turn beefy enemies (especially with the Shadow Blade combo, psychic resistance isn’t common). On a throw build, I can see the appeal, but you’d need to have your rogue start fights, which means they’d be up-front, without much in the way of AC or HP. Thief allows you to stand back a bit. Assassin also falls short later in the game, as some enemies have the Alert feat, which means they cannot be surprised. That, coupled with the low dexterity, means they’d probably go ahead of your character in initiative. Plus, returning weapons (as in, weapons that have the Returning trait) are somewhat bugged. If you start a fight by surprising someone, weapons don’t always return. You could end up wasting the second turn by picking up that weapon and equipping it. I haven’t gotten my EK far enough to test whether Weapon Bond weapons also behave like this, however.
Same. Though the worst is that I always get the same challenges for weapons I just don’t enjoy spamming. Lots of hunting bow and melee weapon challenges. I like using those sporadically, but not every 4-5 games.
Havent played in a bit, got burned out, and a major contributing factor were the challenges. Hopefully whatever they cook up ends up being less limiting. Looking forward to the engine upgrade.
Yeah, meds have helped, in my case. At least benzos, but I try not to use them since they were explicitly prescribed as a last resort. I gotta book an appointment at a second doctor one of these days… It wasn’t really working out with my previous doctor.