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Cake day: June 12th, 2023

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  • Yea, the art is great and along with the text really helps build the world. I have rarely seen an rpgs rules support the setting so well.

    DIE was great. I haven’t read it, but I have played it. I feel hesitant recommending it because the experience seems heavily variable depending on GM, but it was definitely one of my personal favorites.

    ETA: pg 10-11 of the wildsea book has a layer breakdown of the sea and it’s my favorite part of the whole book. Maybe I’m just a sucker for any science textbook adjacent art, but it does such a great job of immersing you (imho). I think they should make posters of it and have it a bit more prominent in their marketing, but it’s possible I’m off base. I feel like you can use interesting races in lots of different settings, but the sea is so integral to the game, it should be one of the big draws for players.



  • Wildsea has been so fun and since its flavor is different than your standard DnD setting, but it still has a fantasy setting, I think it has pretty wide appeal. The style of game is different, and definitely uses different GM skills, but it’s a great option imho. It can be run as a drop in/drop out pretty easily which is a plus for some groups. It will definitely not get the same reach as DnD, but the art is so inspiring it might sway some people if you’re able to display it somewhere.