None of them have anything to do with feminism though, except maybe #2.
None of them have anything to do with feminism though, except maybe #2.
FS 2020 reportedly already used 2 PB of data as it’s base. Good luck downloading that!
Object storage (the S3 API stuff) is the most logical answer here, it’s much simpler and thus more reliable than solutions like Gluster, and the abstraction actually matches your use case. Otherwise something like an NFS share from a central fileserver works too.
But I agree with the other comment that you’re trying to do kubernetes on hard mode and most likely with a worse result.
Don’t forget that games are significantly cheaper on PC, especially if you wait for the first sale (which’ll come much quicker on PC). The upfront cost is indeed higher, but depending on how many games you buy you’ll probably recoup that cost within one console generation.
Fully agree!