I don’t think so, considering that it was written in 1999. And it’s just way too specific for something LLM would come up with.
I don’t think so, considering that it was written in 1999. And it’s just way too specific for something LLM would come up with.
It is fun, but buggy + doesn’t have great performance in some areas. I’ve recently played it for a bit on 1.1 patch drop, and lasted for about 6 hours until I hit a brick wall of a progression blocking bug. There was a decently large thread about it on the forum, no dev response, no fix in the next 3 hotfixes, so I stopped playing. Might come back for 1.3 or something.
Yeah, one of the only games I’ve 100%ed, the achievements are deliberately set up so that you can get most of them organically by the time you get to the true ending. The rarest achievement on Steam has like a 6% obtainment rate, which is a lot.
I’ll be a contrarian and throw in my vote for the second game - it’s rushed and flawed and the asset reuse is blatant to the point of being legendary, but the setting and story are the best and most original of these 3 games. Just being a hero of one single city instead of the entire world is surprisingly refreshing.
In general I’d say that 1 has the best combat/tone, 2 has the best setting/story, 3 has the best characters. I’ve heard that 3 can be quite enjoyable if you pretty much only do the main story and companion quests - but I wouldn’t know, I’m one of the poor fools who got stuck in the Hinterlands, and that mistake + the very underwhelming main story sapped my will to continue playing.
…yes? That’s how physics works (provided that that something is moving at a constant velocity). The only difference between an enclosed moving platform and unenclosed one is that there may be additional issues with the wind/surrounding air, but the train in this post isn’t moving fast enough for that to be a concern.