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Joined 1 year ago
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Cake day: August 2nd, 2023

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  • Or jigsaw puzzle, the thing is there’s nothing 100% original and people always get inspired by others.

    Things is starting to get strange when a company only makes games there have the same aesthetic of a more famous game.

    Craftopia This isn’t Genshin is Craftopia

    Never Grave This isn’t Hollow Knight is Never Grave

    Metroidvania and the Open World of Genshin is nothing new, Genshin share a lot of similarities with BOTW and have the combat animation similar to Nier:Automata but this company tried a lot to differentiate only in the mechanics of the game while coping the aesthetics.

    Fuck Nintendo and miHoYo but come on don’t go and tried to emulate the aesthetic of a indie developer and than say “fight Nintendo lawsuit on behalf of fans and indie developers”.










  • The game has proper navigation between planets, you gravjump because space even between planets are huge and nobody wants to travel multiple hours, days, weeks or months (depending how close to the limit of C your story allows) in empty interplanetary space from planet A to planet B in the same system.

    The problem is how is presented, the loading screen play a role here too. If the gravjump was only the animation starting then you exiting without the black screen, or a more lengthy jump put you can move in your ship while the jump is happening the amount of loadings would not be so noticiable.