• 182 Posts
  • 18 Comments
Joined 1 year ago
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Cake day: June 11th, 2023

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  • The point of the author seems that autopilot is better than FSD for him:

    Without FSD, you pay attention to the road and everything else is within your control. With FSD, you still need to pay attention but now there’s the additional cognitive load to monitor an unpredictable system over which you don’t have direct control. Forget about just being focused, you need to be hyper-focused, and you need to pay $99 per month or a one time fee of $12,000 for the privilege. With the limited functionality of autopilot, you hit the sweet spot: adaptive cruise control and lane centering work reliably, and you don’t need to worry about any other mischief.




  • A single session should be doable with one or two pages. I like the style the Mausritter community uses a lot. For an example, see the Stumpsville adventure in the base game.

    A larger good example is The Waking of Willowby Hall. Multiple pages describing every room in a big mansion.

    • There should be a single paragraph intro which can be given to players in advance (so no spoilers!).
    • An image is great to convey the mood and style.
    • A map is usually useful but think broadly. The map of Stumpsville is more like a picture from the side. Still good enough to say “you are here in now”.
    • Offering multiple plot hooks is great to embed it into a larger campaign.
    • Lots of bullet point lists and bold text parts to optimize orientation during play.
    • To avoid going “off rails”, just state a clear goal. If they go “off rails” then it is a short session.
    • Something I miss in many adventures (especially if sandbox style modules) is a sense of urgency. Work some kind of timer into your adventure. Willowby Hall has an escalation mechanism built in which increases danger essentially because time passes. In other words, don’t just “rescue the princess” but also “she gets sacrificed in three hours” and it should be possible to reach her too late.

    What I don’t need is a showdown scene. In general, I prefer “adventure sites” rather than “adventure stories”.