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Cake day: June 11th, 2023

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  • dgkf@lemmy.mltoGaming@lemmy.worldThe Mario Party Stigmata
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    26 days ago

    I fell victim to this one on authentic “retro” N64 hardware, which has a hard plastic analog stick. Got an enormous blister right on the palm of my hand trying to win this tug of war. Of course, my young brain was able to hyperfocus on the game and completely tuned out any sense of pain in my hand. It was quite gruesome when I finally beat it and realized my hand was torn to shreds. I was at my neighbors place and I remember how shocked their mom was. She applied some cream that I think was meant for severe burns.

    Nintendo would later run a campaign where they’d send you fingerless gloves for free to try to do some damage control on all the negative press when reports started popping up.


  • If you’re just looking to get started with 3d modeling, it’s hard to beat Blender. At the cost of free, it’s by far the most affordable way to dip your toes in some modeling tools.

    For many workflows it’s world class. If you plan to do more organic forms or don’t need technical precision, then it’s very competitive or preferable to paid software.

    You might find it lacking if you plan to do parametric or technical CAD-style modeling. Even then, I think Blender can be a low cost way to learn what you want in your software before investing in more specialized software. You’ll learn enough of the modeling basics to more fluently navigate what other software provides.



  • If it helps, think of the water first like a perfect mirror. If it’s a perfectly flat mirror then it would look like there’s another duck upside down below this duck. If you want to be extra precise, it’s mirrored across the plane where the duck meets the water.

    But water isn’t usually perfectly flat mirror, and here you have little nods to there being ripples or waves. The choppier the wave, the less it reflects, so you’ll often see people break up the mirrored reflection at the choppiest parts of the wave. Similarly, waves aren’t flat, depending on the part of the wave/ripple you’re at, you’d be reflecting higher or lower as though the mirror is tilted to the angle of the surface.

    The last tricky part is that most surfaces are more reflective at a glancing angle than head on, so often reflections are stronger further in the distance and closer up you’ll just be looking down into the water. On a more technical note, you can look up the index of refraction to learn more about this phenomenon.

    To tie it all together, this is why those long shots of sunsets have a sun reflection that is really long (much longer than the size of the sun in the distance) - because it’s at a distance it’s a strong reflection and because all the waves are reflecting at different angles you’re getting all the glancing reflections of the sun on the top of each wave. It typically being dark at sunset also means the bright sun reflection blooms to make it look brighter and larger than just the tip of the wave.

    Conversely, in water sports like wakeboarding, you might not see much of a reflection at all because all the water is choppy and non-reflective.

    Looking down into a pond, you might not see a reflection either because the angle is too steep to reflect.

    In short, yes, in this case the reflection should probably be roughly the same size.