Ugh, that’s a pretty insane default. Thanks for the heads-up.
Ugh, that’s a pretty insane default. Thanks for the heads-up.
I had similar worries about the AMD driver stability before I switched from NV about 5 years ago. But my experience has been great even back then and things have only improved since.
One data point to consider is that Valve is shipping the Steam Deck with an AMD AMU and stability and compatibility is paramount for that use case.
I’ve been waiting forever for this to get a real price cut but instead it just got 50% more expensive. I guess I will just have to be patient for another decade.
Thanks. I tried to make sense of it and experimented a bit with making the same ioctl’s mentioned but couldn’t get it to work. I either didn’t get it right or it’s something else.
Maybe I will take another look later but for now my workaround is to just fire up Baba Is You which idles at a low cpu use and then run evfwd with the grab option so that Baba no longer gets the input.
Yes, that works too with one fairly big caveat: for some reason the Steam Deck’s controller is not producing evdev events until a game is actually running on the deck. So evfwd is not receiving events while the Steam UI is active. I haven’t been able to figure out yet why this is the case.
If you want to try it you can start a random game on the deck and then fire up evfwd on the controller device and using the -g (grab) flag to avoid passing events to the running game.
Edit: while we are talking about the Steam Deck: when ssh-ing to the deck it can be helpful to turn off wifi power management to avoid lag: iw wlan0 set power_save off
Trump and his handlers just before the debate:
Handler: Mr President… (he insists on being called that by his people) - before you go out there I want you to promise again that you won’t bring up the thing about people eating cats and dogs…
Trump: yeah, fine
Handler: Remember how we talked about this? And how you promised that you won’t bring it up no matter what happens?
Trump: Yeah, fine, whatever.
Just doing Cave Spinner things.
I have little sympathy for people like the author who knowing all this continue to give content to that site. And I don’t care about their excuses.
If you don’t like that the new owner has turned your favorite pub into a nazi bar then maybe you should stop spending your money there.
I think links should be fine and useful in this case, I’d just avoid affiliate tags and such.
Not a huge fan of inserts and I end up tossing them more often than not but the basic Res Aracana insert is one that I find exemplary. It doesn’t make the box larger than it needs to be, it has room for both expansions and most importantly it serves as an ergonomic storage tray during the game.
I’ve seen third party inserts that looked tempting but they were too expensive and organized things differently from the way I liked. In particular I like to bag together everything that a given player color needs for their setup, that way I can just hand everybody their own bag for their personal setup.
My favorite accessories are a couple of very cheap sectioned trays that I use as component trays for almost every game and some simple card holders for games that need it.
Nice, now just another year to go while they fix it to run well on the Steamdeck.
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I will try to live by these rules IRL too.
Thanks for the excellent review!
Do you think that the early encounters will feel samey in repeated replays? StS is a “slow” deckbuilder in the sense that you don’t acquire new cards every round but only after encounters so you go through your starting deck a few times before you really start seeing new cards. This is fine in digital StS since it plays so fast but I wonder how early game feels on the table. How many rounds do early encounters typically take?
There is a series of tabletop games called MicroMacro that are sort of the same idea with a similar art style if you are into that. You have to solve various mysteries by tracing sequences of events. Good fun either solo or with friends.