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Joined 1 year ago
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Cake day: July 1st, 2023

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  • Actually a lot of them don’t. It’s weird but a lot of polling has found that a big chunk of Trump supporters somehow believe that all the outrageous things Trump says are somehow just for show, or are sarcasm, or just a joke. I’m not talking about the maga hat, rally goers, but the more average Trump voter who says “the economy” is their top voting issue.

    Trump couldn’t win a national election with just maga. Somehow getting the more normal Trump voters to believe he might actually do what he likes to talk about doing, might really help.




  • Who praised them? But I don’t know what measure we’d use to determine the general reception of this particular feature. Particularly given that almost all video game journalism is mere marketing. So that’s probably not a fruitful point to argue over.

    Instead I’ll offer the things that I think earn the competitive multiplayer a poor rating.

    • No skill or even experience based match making. Too many games are blowouts because all of the level 1 players were put on one team.
    • Teams are static once a match lobby has formed. If the teams are poorly balanced they will continue to be forever. Players can’t even switch voluntarily. The only remedy is to bail on the lobby and hop into a different random one.
    • Classes and weapons are poorly balanced. The Bulwark is a key example of a too strong and not fun design. The Assault class, and melee in general is in a pretty poor state (unless you have an infinite defense shield that lets you walk up to people). Many of the weapon options for the classes are almost unusably weak, so class loadouts tend to be very samey. Grenades are spammy and the shock grenade blind duration is not fun.
    • Players are randomly assigned Imperial or Chaos marines. But there is basically no character customization for the Chaos marines, while the Imperial marines have 5 or 6 different sets. Either the enemy team should always appear to be Chaos with their NPC style, or they should have included equivalent Chaos customization.
    • Players have minimal control over which game modes they play. It’s either 100% random or selecting a single mode. A configurable selection is a common multiplayer feature.
    • Map design is bland. This is perhaps a more personal preference, but I find the symmetrical, arcade arenas with no narrative character boring.





  • Very similar story for my 1.5 year old. Visits to the ER for steroid nebulizers two nights in a row. We were never kept for observation, but that may be because he’s older. I don’t think croup is supposed to last long. We had two bad nights and got better steadily for another week until it was over.

    But yeah croup is nasty. We thought he had inhaled something and was choking the first night.







  • “Big” is not a negative adjective. “Truck” is not (mostly) an identity or demographic group. You’d have to make up some term like maybe “murder trucks” to get close to an analogy. Would you not suppose that someone who advocated against “murder trucks” thought trucks were bad?

    “Crowded” - maybe mildly negative. “Places” - not an identity or demographic.

    “Toxic” - Ok. “People” - This hardly seems like an identity or demographic. Maybe if martians start talking about “toxic humans” we’d have an analogy.

    And that whole last paragraph is just a straw man.

    Let’s consider some real analogies.

    “Poisonous Hinduism” “Virulent Femininity” “Malignant Jewishness” “Destructive Liberalism” “Pestilent Blackness” “Dangerous Queerness”

    I literally just looked up synonyms for toxic and picked random identity groups. Could you imagine trying to make any of these phrases academic terms?