she/her

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Joined 1 year ago
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Cake day: August 3rd, 2023

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  • To add on to what the other person said, this is very likely a targeted move to kill the ticket and mock the people that want it. Before it got renamed, it was called the 49€-Ticket, which followed in the footsteps of Corona-time 9€-Ticket, which allowed people to use all regional transport for nine bucks a month. It was hugely successful. When Corona stimuli were cut, it got replaced with what we have now. Since then, a lot of people have demanded to bring back a permanent 9€-Ticket.

    The transportation minister, Volker Wissing from the right-wing, corrupt, neoliberal FDP instead announces he’s going to raise the price, by… 9€. This is just a spit in the face of everyone wishing for affordable transit








  • itslilith@lemmy.blahaj.zoneto196@lemmy.blahaj.zoneBiology rule
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    2 days ago

    That’s not really how sex and gender work, as the other person already pointed out, but in reality the distinction is much simpler. When talking about humans:

    Male/Female: adjectives

    Man/Woman: nouns

    She is a woman. She’s a female professor. She is talking to her male colleague. He’s a man.

    It’s really as simple as that.

    The only time you’d use female/male as nouns is when talking about animals.

    The lion is on guard, as another male approaches. The females keep their distance.



  • Same for .nu, the TLD for Niue, which is used by businesses in the Netherlands, Denmark and Sweden, where “nu” means “now”. It’s been taken over by a Swedish company, and they, backed by the Swedish government, refuse to give it back or share the profits, saying it’s “essential for Swedish internet infrastructure”. Colonialism at it’s finest.

    And just for context: Niue has about 1500-2000 inhabitants, and it is estimated that they missed out on about $150 million in revenue since 2013. That’s $100000 per capita, and a revenue stream that’s more than their entire GDP.



  • it is, at least for me and the people I play with, but it’s still a game system, not just free-form improv storytelling. The rules give some guardrails to help with the process (and, mostly, to provide a way to do combat on even grounds).

    The guardrails can and should be broken at times, but if you disregard them entirely, I think it’s a better idea to start with free-form storytelling from the get-go. Which can be a great experience, but only if you’re playing with a group you really trust to not descend into personal power fantasies


  • rule of cool to me means you bend the rules to make the players feel badass, it usually doesn’t mean you disregard the rules completely and do whatever you want. At that point just run a systemless narrative storytelling game.

    As for polymorph turning someone into an object, there is a spell that does exactly that: true polymorph.

    I am by no means a rules absolutist, some of the best moments I’ve had in games were certainly not RAW, but from experience it feels really shitty to allow individual players to do things that their abilities specifically don’t allow, because often that overshadows other players that either specialized into some abilities that are now obsolete, or might’ve had creative alternative approaches to the problem







  • After adjusting for potential confounders, accessing GAH during early adolescence (aOR = 0.4, 95% CI = 0.2-0.6, p < .0001), late adolescence (aOR = 0.5, 95% CI = 0.4-0.7, p < .0001), or adulthood (aOR = 0.8, 95% CI = 0.7-0.8, p < .0001) was associated with lower odds of past-year suicidal ideation when compared to desiring but never accessing GAH. In post hoc analyses, access to GAH during adolescence (ages 14-17) was associated with lower odds of past-year suicidal ideation (aOR = 0.7, 95% CI = 0.6-0.9, p = .0007) when compared to accessing GAH during adulthood.

    Okay you’re just straight up lying now. I’m done here, piss off.