Douglas Kilpatrick@mastodon.socialtoLinux Gaming@lemmy.world•Linux is officially at 99% for me.
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6 months ago@KrokanteBamischijf @hperrin But it needs to stop in a way that keeps those competitive games fun…
- Trusted Computing-based solutions
- Don’t tell the game anything-based solutions…
- ??
Trusted-Computing requires a more locked down system than any distro provides, and also (effectively) everyone going along with some MS-controlled standards for TPMs and so forth.
Ignorant-Games approaches perform terribly.
What else ya got?
@sugar_in_your_tea Private servers exclude MMOs as a class of game. That works well for death-match style (or BG3 style) 4-player games, but doesn’t work for 30-300-3000 people games.
Anti-cheat server-only allows too many cheats. There’s already enough trouble distinguishing someone using wall-hacks from someone with good headphones in a game that does 3d-spacial-sound… trying to do that on the server side … just won’t work. Same applies for other ways of increasing the costs if detected