Is the WPA2 specification actually broken? Or just various unpatched implementations of it? I thought many vendors patched against the KRACK attack.
Is the WPA2 specification actually broken? Or just various unpatched implementations of it? I thought many vendors patched against the KRACK attack.
There is no definitive roadmap.
Great games as well, but I was mostly playing on PC during the PS2 era. Loved their original Crash Bandicoot games as well. But Uncharted and also The Last of Us was pretty special to me.
Larian Studios
And Naughty Dog during the PS3 era.
Didn’t happen again so far, so I didn’t investigate further. The qcode display on my mainboard displayed an error code I think.
Had that happen yesterday for the first time with a similar (AMD CPU and GPU) setup.
At least it won’t be a kernel-level solution.
Friendly reminder that this game ships with Denuvo.
Whether free will exists or not would add a whole new layer to this discussion that you could easily add to almost any discussion as a wildcard. If we assume that using Windows vs Linux is predetermined as opposed to being a choice, this whole comment tree doesn’t make any sense. So let’s not go there.
In my opinion, if quitting playing a couple of games really is life changing to you, you have deeper problems. If your so-called friends can’t understand why you quit a game over something that’s more important (to you), then find different people who do. That’s almost as stupid as American kids excluding other kids for not using iMessage/iPhone. Doesn’t mean your friends have to stop playing these games, but you can share other moments with them. Other games, conversations, other activities altogether.
x86/x64 code is pretty much 100% compatible between AMD and Intel. On the GPU side it’s not that simple but Sony would’ve “just” had to port over their GNM(X) graphics APIs to Intel (Arc, presumably). Just like most PC games work completely fine and in the same way between Nvidia, AMD and Intel GPUs. But they have to do that anyway to some extent even with newer GPU architectures from AMD, because PS4’s GCN isn’t 1:1 compatible to PS5’s RDNA2 on an architectural level, and the PS4’s Jaguar CPU isn’t even close to PS5’s Zen 2.
Other than that, you’re right. Sony wouldn’t switch to Intel unless they got a way better chip and/or way better deal, and I don’t think Intel was ready with a competitive GPU architecture back when the PS5’s specifications were set in stone.
Downvote all you want, but that’s how it is. People prioritize certain things over others - and that’s completely fine - but don’t pretend like they don’t have a choice. On the contrary, more people switching to a Linux distribution despite incompatible games would lead to these games more likely adopting Linux compatibility.
Unfortunately, a lot of those are super popular and there are still gamers that don’t want to switch to Linux but can’t because of those games.
FTFY because of course most of these people could switch and just stop playing these couple of games, that’s hardly life changing.
The “Apple TV” is Apple hardware.
Oh I see. According to the article:
The GAZEpolit researchers reported their findings to Apple in April and subsequently sent the company their proof-of-concept code so the attack could be replicated. Apple fixed the flaw in a Vision Pro software update at the end of July, which stops the sharing of a Persona if someone is using the virtual keyboard.
An Apple spokesperson confirmed the company fixed the vulnerability, saying it was addressed in VisionOS 1.3.
That should be an easy fix in a future software update by simply not replicating eye movement as soon as the user is looking at the keyboard.
How do you not do that? It’s all in your local network, how would it not work offline…?
The first game I bought for my dusty PS5 in years. I think the last one I bought was actually Rift Apart.
What does Apple or Apple’s pricing of products in completely different product categories have to do with this?
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