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Joined 1 year ago
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Cake day: June 16th, 2023

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  • The Build Mode features in 4 are pretty good if you’re into virtual dollhouse building, and there’s a ton of custom content for it (as long as you’re on PC).

    Live Mode is not very good, but it’s functional enough to play dolls in the houses you built if you’re willing to do all the story writing to make up for sims not having very interesting personalities/desires/autonomy.



  • The shooting may have been a result of a murder-of-hire plot, Police Chief Scott Thurmond was quoted as saying by local news outlet Al.com.

    Isn’t this, like, just about the worst possible way to conduct a hit? Even if you have a callous disregard for human life, it should be obvious that more victims + more witnesses = more heat. Single murders go unsolved all the time. Murdering a whole street full of people basically guarantees that the police will eventually find you and whoever hired you, unless you manage to flee the country or something.

    I know the murderers are real people and not, like, Agent 47, so they can’t be perfectly subtle, but they didn’t even make the smallest token effort to avoid collateral damage by, for example, jumping the target while they were alone. It’s almost like they were hired to do as much damage as possible… but who would be dumb enough to take a job that’s basically certain to be their last?



  • I had a Tamagotchi, but it was the original Digimon toys that I was really obsessed with. I got my friend into it too so that I had someone to battle with. We were even raising them in class. We had all sorts of hypotheses about what made them stronger, which were probably based on no real evidence. I had a bulking-cutting strategy where I force fed my 'mon to increase its weight and then trained it until it reached the minimum weight for its rank.

    I picked up an anniversary digivice a few years ago, I should replace the battery and raise some more digimon.



  • It is part of the main gameplay loop. In order to keep your car in a state where it protects you and is reasonably driveable, you must gather materials to craft repair items and replacement parts, in order to maintain the car’s panels, doors, and bumpers (which together function as armor), its wheels (which are necessary to get anywhere), and the various add-on systems you can craft for it. Tools gradually break with use, so you’ll also craft replacement tools, which are mostly for scavenging materials or interacting with stuff in the Zone.

    By collecting a certain resource you gradually unlock upgraded parts and tools for crafting, which is the main way player power progresses during the game.











  • Open-ended, “sandbox” style MMOs are a lot trickier to get right than “theme park” style ones like Star Wars: The Old Republic. Games like SW:TOR require a lot of content to be developed, but you can at least be pretty sure that if you develop fun quests then players who like questing will have fun.

    For a “sandbox” style MMO, you have to design systems that lead to interesting player interactions… and then hope players actually interact. This is complicated by the market share for sandbox games being smaller overall, meaning you can’t guarantee there will actually be a sizable player population. Also sandbox-style players are sharply divided on basically every topic from “how much PvP should there be” to “how much grinding should there be” so you quickly find yourself either targeting increasingly narrow slices of players or trying to appeal to multiple playstyles at once, which is even harder.

    I think this is why sandbox games have mostly moved towards smaller worlds and self-hosted servers, like ARK and Rust, where they can thrive with small player counts and individual play groups can tweak the experience to better suit their needs.




  • In Oldschool Runescape it’s pretty common to see characters that are just blatantly bots. If they had plausible usernames and picked a random appearance it wouldn’t even be that obvious, because it’s a whole game about repetitive actions, but a lot of them have the default appearance and gibberish names.

    Botting is sort of a different problem because it’s often related to real-money trading, so there’s a more obvious incentive to cheat: running bots generates gold that can be sold for cash.

    In addition to that, many people run bots as a sort of side hustle, either to fund their main or just to fund more bots. And I suspect many people use scripts to automate tedious tasks on their main accounts as well, although that would be hard to notice unless you directly interacted with them while they were AFK.