Ask Lopez what he thinks
Ask Lopez what he thinks
Yeah I’m just gonna tell our group of 55+ year old mechanical engineers to learn Python; that’ll go over really well /s
They’re competing against games like Hollow Knight which offer 40+ hours of content for less money.
No that’s the cost of the projector
I have a protector that does. Cost me about double what a large TV would have ($1600-ish), but it’s also a 4 meter wide screen.
Eh you can still tell some PS2 games from Xbox, but yeah most console generations have been “good enough” since the PS3/360 era.
Armored Core could have been a baller VR game
Same. I want to use it as a huge desktop display at work for those days when I need like 40 things visible at once
The cheapest plane I’d feel comfortable flying my family around in goes for about $100k, and you’d better be able to pay ~$5k a year on average for upkeep.
Meanwhile an instrument six pack is cheap buying it off someone that’s upgrading their cockpit.
Never forget this masterpiece:
I get that there are solutions to the problem, but there’s no way a team of 10 can port 35 years of win32 dependence and keep the business solvent. Maybe incrementally, over the course of 10-15 years. We’re just now migrating off of .NET 4.8 because we use WCF so much.
Well, we all know what Anakin Skywalker thinks of this game.
Give me links so I can send them to my maga parents
Wow, everyone left another platform and were inspired to leave for the same reason, as a group. Now they’re showing extreme similarities in other ways! When will the madness stop??!
It’s an adoption problem. My company only supports windows because all our customers use windows. All our customers use windows because all their vendors only support windows.
First thing I did when I heard it was required for win 11.
I bet that’s been done at least once somewhere
$82k
Sorry anon I make about 50% more sitting behind a desk and playing Lego with web services
It’s not like the value added for that 30% tax isn’t there. Steam has made so many things so easy that it’s easy to forget what things were like decades ago.
If you were an independent game publisher, you had to figure out how to set up a web storefront, a content delivery network hosted in perpetuity, take payments, do multiplayer, add in-game chat, map every weird joystick and gamepad in the universe to your control scheme, achievements, friend lists… And every game developer had to do that independently because there was no public solution, really. The friction to enter the indie dev space was so much higher.
Also, steam does not force you to use their store- you can generate steam keys and sell your game away from the steam platform. The only thing that they enforce is if you sell it for a lower price elsewhere, they’ll de-list your game. Which I think is reasonable.
My favorite subplot in disco elysium