“First Grandchild” has been used previously (mostly tabloids), but I think the “first” term is usually limited to immediate family
“First Grandchild” has been used previously (mostly tabloids), but I think the “first” term is usually limited to immediate family
I’m surprised they thought it was going to do well. I heard absolutely nothing about the game until after it launched, which is never a good sign to me.
If it was free, I’d definitely give it a try, but paid multiplayer shooters just aren’t worth it to me anymore.
I can tell you, as someone who has done tax prep for friends for the last few years, that the customer service this year compared to last year was miles better. Shorter waits, less turnaround, I was actually kinda impressed.
If I’m reading the referenced link right, the data is from 1886(?), so it’s not terribly recent, either.
The X and Y are just labeled weird, both graphs reference father’s height has the X and mother’s height as the Y
I want to say that is either a Windows app or one of the preloads from the manufacturer - I recognize the icon but cannot for the life of me remember what it’s called.
Lenovo and Dell specifically, too, I don’t think it’s an HP program.
Edit: duh, I didn’t notice that’s an HP system. That’s either a shipped program or one from Windows.
Hands down my least favorite companion.
The original is in English, though?
https://old.reddit.com/r/funny/comments/1yk23w/the_magical_wish/
The problem is, I don’t want a screen always on. I just want the option to have a blinky light.
Inefficient/unoptimized would be an accurate description. I think it’s important to add, for bethsoft games specifically, that the save includes all changes to objects, even if the player themselves didn’t interact with them(e.g. Physics interactions, explosions moving things, npcs bumping stuff around), and also includes all NPC changes. Master files(ESMs) get loaded, then the save loads the changes it has baked in to the databases. So, when you load up a save that has traveled the world and loaded a lot of things into save memory, the engine has to sit there and reconcile all the changes with the ESMs, which can add up quick if you’re playing modded.
Save bloat is more often related to excess values not being properly discarded by the engine, if I remember right. So it’s not that the objects themselves take up a lot of space, but the leftover data gets baked into the save and can end up multiplying if the same scripts/references/functions get called frequently.
It was a lot worse with Skyrim’s original engine, and got better in Fallout 4 and Skyrim SE. The worst bloat happens with heavy modlists, of course, as they’re most likely to have poor data management in some mod.
By definition? No.
But if there was a situation like that, I’m willing to bet people would default to using the “first” title anyway out of custom.