• tigeruppercut@lemmy.zip
      link
      fedilink
      English
      arrow-up
      1
      ·
      6 months ago

      Jokes aside, a lot of devs love watching stuff like speedrunning. It means someone loved their creation enough to minutely analyze it and spend countless hours with it.

      eg check out the devs watching a guy beat Psychonauts https://youtu.be/lsDc1YVxHA0?t=517

      (I’m pretty sure there was similar version of this where they guy wasn’t in the room and they were just watching the earlier recording of the speedrun but I can’t find it now)

      • dejected_warp_core@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        ·
        6 months ago

        a lot of devs love watching stuff like speedrunning

        True, but some of them hate it. But with the growing presence of speedrunning friendly features in new titles (looking at you, Supergiant), I think that’s becoming less of a problem.

        Either way, these “devs watch” reaction videos are fantastic.

      • Dagnet@lemmy.world
        link
        fedilink
        English
        arrow-up
        0
        ·
        6 months ago

        I would have conflicted feelings about it if I were the devs, often speed runners even forget or don’t even know the story of the game they run lol I imagine it’s like spending all day cooking something really nice and your serve it to someone who absolutely loves the dish but mainly because of the plate you served it on, they come back every day to order it only to throw the food away and stare at the plate

        • Almrond@lemmy.world
          link
          fedilink
          English
          arrow-up
          1
          ·
          6 months ago

          Yeah, I haven’t ever met a speedrunner that hadn’t played the game casually at least a few times. Just because its a running joke that speedrunners don’t care about the story because of the effort taken to skip it to save time doesn’t mean speedrunners literally don’t care about it. Kingdom Hearts speedrunners are the only ones I have met that can hash out the entirety of that convoluted mess.

  • OneCardboardBox@lemmy.sdf.org
    link
    fedilink
    English
    arrow-up
    1
    ·
    6 months ago

    For anyone wondering, this was done on the virtual console version, so the floating point glitch that lets you skip the climbing pole from Bowser in the fire Sea is available.

    The A Button Challenge still stands for the console versions.

    • ChaoticNeutralCzech@feddit.de
      link
      fedilink
      English
      arrow-up
      1
      ·
      6 months ago

      Oh boy, is the A Button Challenge still ongoing. There is quite a hunt to further reduce the approx. 18 presses to get 120 stars in a full-game TAS, or to find faster and human-viable strategies to avoid these A presses.

    • themeatbridge@lemmy.world
      link
      fedilink
      English
      arrow-up
      0
      ·
      6 months ago

      “Still stands” means is impossible. Is there also a “no thumbstick” challenge? Or a “no controller plugged in” challenge?

      • OneCardboardBox@lemmy.sdf.org
        link
        fedilink
        English
        arrow-up
        1
        ·
        6 months ago

        “Still stands” means that there is no known way to achieve it. Not that it’s known to be impossible.

        Until the discovery of the virtual console glitch for BitFS a few years ago, the A button challenge “still stood” for all cases.

      • missingno@kbin.social
        link
        fedilink
        arrow-up
        0
        ·
        6 months ago

        Pannenkoek does have a few videos documenting stars that can be beaten with No Joystick Allowed strats (these are old and there are more on the secondary UncommentatedPannen channel but I don’t see a playlist compiling them). A full run is definitely not possible, but at least some stars are doable.