• Lem Jukes@lemm.ee
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    4 hours ago

    Not necessarily, unless you’re working on something like an OS you’re not usually directly accessing/working on the hardware. As long as you can connect the asm up to your os/driver abstraction layer and the os to hardware apis work the game should be functional. Not to mention RCT targets the x86 assembler architecture which was one of the most popular at the time

    • __dev@lemmy.world
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      17 minutes ago

      That’s no less true than games written in C, or otherwise with few dependencies. Doom is way more portable than RCT precisely because it’s written in C instead of assembly.