• hydroptic@sopuli.xyz
    link
    fedilink
    English
    arrow-up
    0
    arrow-down
    1
    ·
    edit-2
    9 months ago

    “Despite our best efforts to increase server capacity to accommodate all of you who want to dive for Freedom, we are experiencing capacity issues,” read a statement on the game’s X account.

    Ruh roh, somebody didn’t design the backend to scale horizontally. Might not be an easy thing to fix depending on what the problem is exactly

    • NotAtWork@startrek.website
      link
      fedilink
      English
      arrow-up
      0
      ·
      9 months ago

      this is a sequel to a 10 year old game that had a peak concurrent user of 6.5K and sold about 2M copies over that time. helldivers2 has sold between 2-8M in a week.

      • hydroptic@sopuli.xyz
        link
        fedilink
        English
        arrow-up
        0
        arrow-down
        1
        ·
        9 months ago

        Doesn’t change the fact that the backend apparently doesn’t scale; I was just pointing out that it might not be an easy fix to do post hoc

        • pixeltree@lemmy.blahaj.zone
          link
          fedilink
          English
          arrow-up
          0
          ·
          9 months ago

          Yeah people love to trash on them “just add more servers duh 4head” but don’t understand how complex it can be

          • hydroptic@sopuli.xyz
            link
            fedilink
            English
            arrow-up
            0
            arrow-down
            1
            ·
            edit-2
            9 months ago

            Exactly! Designing a truly horizontally scalable system for something like this is damn hard and requires pretty specialized knowledge. It’s often the case that it simply isn’t possible to scale up the first version of some system you come up with since you may need to eg. completely rethink how clients communicate, or how you manage state updates and propagation, or need to rethink the consistency model you use to store the state over multiple nodes etc.