• 📛Maven@lemmy.sdf.org
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    7 months ago

    The game certainly has problems, but the lack of fast travel is demonstrably an intentional decision to encourage the style of gameplay they envision, not some lack of functionality. This is exactly what mods are for.

    • FateOfTheCrow@lemmy.blahaj.zone
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      7 months ago

      From my understanding, the game doesn’t lack fast travel, the resources for it are just incredibly rare unless you use micro-transactions.

      • 📛Maven@lemmy.sdf.org
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        7 months ago

        That’s almost correct. The microtransaction is not a ferrystone (the fast-travel consumable). It is a portcrystal (a one-time additional fast travel location). You cannot buy ferrystones with real money.

        Ferrystones are found or purchased rarely. It’s a clearly intentional decision to force you to explore the world on foot and weigh whether the current danger is bad enough to use a precious ferrystone to get home or if you should try and push through.

        • FateOfTheCrow@lemmy.blahaj.zone
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          7 months ago

          That’s a lot fairer and makes a lot more sense than what I was imagining. Although I’m still a little wary of the devs designing a purposefully limited time-intensive system, and the publishers then dangling a paid solution in front of players. Even when it’s just a part of the solution.

          • Fushuan [he/him]@lemm.ee
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            5 months ago

            It’s no wonder you were misinformed, there was tons of people sputing lies when the game released.

            DD2 is a very correct successor to DD1, it captures the same feel and the gameplay just seems superior in every aspect. It’s true that most people experience dragon’s dogma with the dark arisen dlc, which gave you an eternal ferry stone and kind of defeats the purpose, but the vase game had nothing of the sort.

            The fact that there’s paid port crystals isn’t that big of a deal tbh, I needed like 2 total (gate town and bakhbattal or whatever’s the name) and the game gives you 3. Running around killing stuff is the game, and the other user that said that thrybhsd to travel to harpe town 13 times… Harpe town has a chain quest but you can do it all straight, I went there 3 times total, and 1 was because I wanted to unlock a class/vocation and forgot the last time.

            Considering all this, I don’t think the publishers offered a paid solution at all, because the solution is playing the game itself.

    • Dagnet@lemmy.world
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      7 months ago

      Except they failed terribly in making travelling fun. I had to go from Vernwoth to Harve over 15 times in my playthrough and it doesn’t even have an oxcart so its teleport or walking. If you walk there you have to fight 3-5 packs of goblins, a cyclops, 1-2 ogres, maybe a drake, a ton of lizards and some slimes. Every. Single. Time. Enemy density makes every travel by foot a chore and they respawn way too fast. Nothing encourages that playstyle, even if they say so otherwise, either you run from every fight which sucks or you make a 10min stroll into a 1hr mess of a combat and end up being extremely overlevelled, further ruining the fun of the game. DD:DA also had a focus on travel but still gave you the eternal ferrystone, So it is in fact functionality lost, because we lost the ability to choose how we travel, how we enjoy the game.

      Btw, in DD:DA I only used the eternal ferrystone for escort quests because they were terribly designed, for everything else I walked because it was actually super fun and often chill.